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Tarken Aurelius
Apprentice


Joined: 23 Oct 2008
Posts: 120
Location: Cincinnati, Ohio

PostPosted: Thu Mar 14, 2013 2:43 pm   

CMUD Pro 3.34 / Windows Establishing Network Connections
 
So...In my primary session, I have three different session windows that I use.

1) Generic - For all mud output
2) Tells - Grabs player-to-player communication from the game and displays just this content to the window, also extracts data and stores communication to a database
3) Probes - Grabs player snoops (I'm a developer/wizard) and displays to this window, where it won't interfere with generic game interface.

Now, I have windows #2 and #3 set to "No network connection." Despite my best efforts over the last several years, they seem to automagically every few weeks, with seemingly little predictability, change to "Use main session network connection." As a result, my other two windows are constantly trying to connect to the MUD, with a timeout to the MUD server and tons of unnecessary spam. Any ideas on how to fix this or how it is caused? I tried checking inside the options for %pref(), but nothing seemed to catch my eye.
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Tarken Aurelius, quality triggers since 2004! Trigger consulting since 2008! Content Developer at BatMUD (www.bat.org)
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Mar 14, 2013 11:55 pm   
 
You have data corruption. See the sticky for details on how to work it out.
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Tarken Aurelius
Apprentice


Joined: 23 Oct 2008
Posts: 120
Location: Cincinnati, Ohio

PostPosted: Tue Mar 26, 2013 11:53 pm   
 
Ah, I figured it was something like that. I'll have to try my skills at following directions to fix it. Thanks.
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Tarken Aurelius, quality triggers since 2004! Trigger consulting since 2008! Content Developer at BatMUD (www.bat.org)
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