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Fizban1216 |
Posted: Tue Sep 18, 2012 12:39 am
CMUD Development Dead |
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oldguy2 Wizard
Joined: 17 Jun 2006 Posts: 1201
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Posted: Fri Oct 19, 2012 10:04 am |
By the way, does anyone have a list of the confirmed outstanding bugs? It can't be that large.
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Amorelia Beginner
Joined: 09 Oct 2012 Posts: 18
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Posted: Fri Oct 19, 2012 12:06 pm |
k_starling wrote: |
Regular bug fixes are (or should be) part of what we paid for as well, and we haven't gotten any in more than a year.
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I've got 2 years of free updates. What I haven't got is anything saying there will be any updates so, even if nothing else happens, I'll still end up with what I paid for.
IMO one of the weaknesses of CMUD is documentation (eg examples of functions and each of their parameters), so I'm having to dig into the forum for answers to things that I think should be in the manual. Open-source is not renowned for good documentation either. |
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vwombat Beginner
Joined: 25 Oct 2012 Posts: 11
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Posted: Wed Oct 31, 2012 10:24 am |
Came here to suggest open source release if the project is truly dead... I wouldn't go as far as saying "it's the right thing to do" but it is certainly the best way of keeping the software alive and well and working into the future. If thousands of hours went into making it what it is today, it would be a shame to just let it rot and fall into disrepair rather than letting folks continue the evolution of the software.
Amorelia- I think it'd be ideal to have a Wiki for it so that the community can keep the documentation up-to-date and provide script snippets, etc. But I agree with you on the documentation front. |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Oct 31, 2012 3:32 pm |
Don't need a Wiki, we already have the online helpfiles stashed in the CMud Support section of this website. Everyone has access to them, which means regular players can leave comments if they find something wrong, a workaround for something buggy, or a better explanation of stuff that seemed unclear. If/when the comments get too long, Gurus can incorporate them into the main helpfile so that the proper information is kept visible/at the top.
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_________________ EDIT: I didn't like my old signature |
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rictor3king Newbie
Joined: 21 Aug 2010 Posts: 1
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Posted: Wed Oct 31, 2012 7:36 pm |
Just a random suggestion as far as the money issue. One of the things I truely hate the most, is making triggers, updating a map, etc. on one computer and then having to export the settings, and re-import on say my laptop. A lot of times I forget that I even made changes and eventually I end up over writing something on one or the other.
As a possible (not to difficult I would think) solution to help bring in some consistent money - why not make cmud/zmud registered to the same user automatically send the exported code to ya'll, and on the start of cmud check to make sure the latest version is installed. I'd pay a small fee per month recurring if this was possible. If people want to upgrade their subscription, they can pay the monthly fee. If they don't want to and are better at keeping their versions updated manually than I am, power to them they can pay the one time fee to subscribe.
Since you already have the application registering to a specific user, it seems like with a little bit of hard drive space and some minimal bandwidth you could bring in some recurring income and hopefully continue development in other aspects? |
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Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
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Posted: Wed Oct 31, 2012 8:37 pm |
This was planned years ago, but at this point I think it's unlikely that it'll ever happen. Have you tried using dropbox to keep your settings synced across multiple computers?
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orphean Apprentice

Joined: 21 Oct 2008 Posts: 147 Location: Olympia, WA
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Posted: Fri Nov 16, 2012 3:38 am |
Just wanted to say as a loyal customer (I even bought zmapper ) thanks for all the work you've done. I'm sad it will bitrot but what can you do? For those asking for 'open sourcing' it's pretty much never going to be feasible due to the amount of commercial libraries it uses. Even if Zugg wanted to open-source it, which is noone's business but his own, it won't be in a compilable state and generally useless on its own.
So long Zugg, thanks for all the fish. |
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Pogi Newbie
Joined: 04 Aug 2008 Posts: 9 Location: Washington
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Posted: Mon May 27, 2013 7:40 am |
Took a while to learn this. Can we get an official announcement and sticky? Also Zugg, if you're not going to continue development. Make it an open source project. Let other's in. You're not making money anyway right? You can set up for donations to continue the project. The legacy will continue, the community will be happy, and it won't consume your time and financial resources. Think about it.
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Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
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Posted: Mon May 27, 2013 5:49 pm |
About open source, see the post directly above yours. I agree a sticky would be nice though.
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kreezxil Newbie
Joined: 16 Jan 2017 Posts: 1 Location: Earth
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Posted: Mon Jan 16, 2017 2:28 pm |
Since you've been gone -- is that a song? Things like patreon have cropped up.
I think you should set up a patreon account and when someone commits to a monthly donation level, you give the a special code that works for them only, since the mud client requires the internet, you can have it check with a server to see if the code is being used on just one computer (like the way mojang does account authentication), if account authentication fails the client is returned to a crippled state.
In that way if the donator stops their monthly donations you can deactivate their authentication. |
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