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rozdwojeniejazni
Wanderer


Joined: 13 Aug 2011
Posts: 74

PostPosted: Sun Jun 24, 2012 12:00 pm   

an Exit with delay - little help with mapper needed
 
Hi, there's a problem I can't solve by my self, so I'd be glad to hear some ideas.
Generally Arkadia mud is not that difficult to map even in slow mode. A typical location looks like this (translated):
Code:
Eastern city wall.
===] e and ne
>

My problem concerns very few exits, which take time to go through. For example climbing:
Code:
In the woods at the city wall.
> climb the wall
You take a running start and begin to climb over a fallen limb on the wall.
> You got safely to the top.
Eastern city wall.
===] n and s

Note that the prompt for the command came right after 'You take a...' line, so there is no prompt after reaching the location. Therefore the automatic #ok doesn't fire (although I think it could), and after a while I get the 'Slow walking aborted' message. The move is confirmed correctly if I hit enter for a blank line, for mud to send me the prompt.

So please, if you know how to handle this, or have some idea let me know. :)
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Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Sun Jun 24, 2012 3:21 pm   
 
Try making a trigger for "> You got safely to the top." to run #ok. Putting it in a room script would probably be best.
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