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jotun2011 Beginner
Joined: 06 Apr 2012 Posts: 19
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Posted: Sun Apr 22, 2012 9:21 am
how to do the #MATH? |
So I got a problem....
I want to caclulate the precentage of successrate for assassinate for my character
I have made the following stuff....
an alias that will add 1 to attempt for every attempts
a trigger that will, upon success, add 1 to mortal
Lets say that @attempt are 225
and @mortal is 16
How do I make an trigger/alias etc to be able to caclulate the precentage of success?
cause the easy way...
#math prec1 (@attempts-@mortal)
#math prec2 ((@prec1/@attempts)*100)
just wont work...it returns a 0 on the second #math, even when just using #MATH prec2 (@prec1/@attempts) will return a value of 0 |
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mikeC130 Apprentice
Joined: 03 Jul 2006 Posts: 110
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Posted: Sun Apr 22, 2012 11:35 am |
Because your basic numbers are integers, the results are integers, including any interim steps. As a result, any number less than 1 will be zero, and prec2 ends up being (0)*100, for the zero result.
If you want to stick with integers, you can do (@prec1*100)/@attempts, which will give you a non-zero result (for any amount <= 1%, anyway).
Also, your percentage of successes would just be (@mortal*100)/@attempts. The other is the percentage of failures.
Mike |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Sun Apr 22, 2012 5:00 pm |
The #MATH command is not the best method anymore.
It is only retained for backwards compatibility.
prec1=(@attempts-@mortal)
prec2=(@mortal*100.0/@attempts )
That should be all you need, the parser knows the proper order of math, and by using a %float number in the first step of the equation, the results will be float. |
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