Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
Jesmen
Newbie


Joined: 02 Jan 2012
Posts: 2

PostPosted: Mon Jan 02, 2012 7:49 pm   

Need help with #Switch in DragonRealms (SOLVED)
 
I am trying to create a switch command to cast a spell on a rotating basis. It will trigger everytime CMUD see's the words "you also see". The variable Spellnum has already been created and set to 1 from a different trigger. I have checked that trigger and it is working properly. My assumption for it not working is that I am tryiing to make it do too much OR I've missed some minor syntex. Below you will find my commands exactly as I have them in my script starting with #show.

#Show is just to help me debug the Switch command to make sure it is assigning a new number to my variable Spellnum. What I am trying to do is that whenever the switch command triggers it looks at the number in the Spellnum variable, executes that command (which is preparing a spell at 15 mana) THEN assigne a new number to the variable Spellnum. Then the command should wait 2 seconds and then execute the game command Parry.

Some problems may be that I am an old man with failing eyesight and can't distinguish between paratheisis and braces.
I need to put the ; symbol after the braces at the end of each line.
Switch can only execute one command per line not two commands per line (I do know that once switch finds a match for the variable it executes those commands and doesn't look for any other matches


Trigger = "you also see

#show @Spellnum;
#Switch(@Spellnum=1){Prepare sw 15;#variable Spellnum = 2}
(@Spellnum=2){Prepare es 15;#variable Spellnum = 3}
{@Spellnum=3}{Prepare suf 15;#variable Spellnum = 4}
{@Spellnum=4}{Prepare ala 15;target troll;#variable = 1}

#wait 2000;parry;

When I run the trigger I get the following error message:

ERROR: Trigger "you also see " fired but did not compile

Any help, hints suggestions, comments or funny limericks would be appreciated

Jesmen


Last edited by Jesmen on Mon Jan 02, 2012 11:25 pm; edited 1 time in total
Reply with quote
hogarius
Adept


Joined: 29 Jan 2003
Posts: 221
Location: islands.genesismuds.org

PostPosted: Mon Jan 02, 2012 8:34 pm   
 
I think you need to remove the quote marks (") at the beginning of the pattern.

You need spaces between the parameters in the #SWITCH command.

(@Spellnum=3) and (@Spellnum=4) should have parentheses around them, not curly braces.

If you use the #VARIABLE command, you don't need the equal sign; again, you should use spaces between the parameters.

You forgot to specify the Spellnum variable in the 4th line of the #Switch command.

If you use carriage returns to separate commands, you don't need the semicolon (;) at the end.

If you use multiple lines in commands like #SWITCH, you need to indent the 2nd and following lines with 2 spaces. This is stated in the online documentation for the #SWITCH command.

Code:
Pattern: You also see


#show @Spellnum

#Switch (@Spellnum=1) {Prepare sw 15;#variable Spellnum 2}
  (@Spellnum=2) {Prepare es 15;#variable Spellnum 3}
  (@Spellnum=3) {Prepare suf 15;#variable Spellnum 4}
  (@Spellnum=4) {Prepare ala 15;target troll;#variable Spellnum 1}

#wait 2000;parry


Last edited by hogarius on Mon Jan 02, 2012 10:18 pm; edited 1 time in total
Reply with quote
Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Mon Jan 02, 2012 10:01 pm   
 
This alternative syntax might be easier to read:
Code:
#SWITCH (@Spellnum)
  (1) {Prepare sw 15;#variable Spellnum 2}
  (2) {Prepare es 15;#variable Spellnum 3}
  (3) {Prepare suf 15;#variable Spellnum 4}
  (4) {Prepare ala 15;target troll;#variable Spellnum 1}
Reply with quote
Jesmen
Newbie


Joined: 02 Jan 2012
Posts: 2

PostPosted: Mon Jan 02, 2012 11:27 pm   
 
Thanks guys. That solved the problem. I can't believe that for all the times I stared at that problem I didn't realised that I had forgotten to include the Variable name for my 4 line.

I cut and pasted your condensed version Daern and it works like a charm. Thank you for your help

Jesmen
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net