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rozdwojeniejazni
Wanderer


Joined: 13 Aug 2011
Posts: 74

PostPosted: Mon Aug 29, 2011 3:12 pm   

Problem with aliased-exit on long speedwalk.
 
I am rather experienced cmud user. The matter is long and hard to explain, especially due to the fact I am not an english speaker, however will I try.

On my MUD there are gates that you need to knock on. There are two possible scenarios, look:
Quote:
At the gate.
Wooden gate leading to north.
===] s
> knock on the gate
You knock on the gate.
// here you wait about 2 seconds
> The gate got opened.
n

And the situation when someone opened it first:
At the gate.
Wooden gate leading to north.
===] s, n
> knock on the gate
But the gate is already open!
// so you immediately want to go, before it gets closed
> n


To handle these situations I use an alias in exit's name field.
Code:
<alias name="gate_e" id="54">
  <value>
  knock on the gate
#TEMP {(*)} {
  #IF (%regex( %1, "But .* is already open!") = 0) {#wait 2200}
  e
  }
  </value>
</alias>


This works well when I walk using keypad, or make a simple, short speedwalk. The only situation when it fails is when the speedwalk path goes through other zone - the direction command, "e" is not being sent then, and the walk gets stopped. Can anyone figure it out?

To examine and demostrate it better i inserted these echos to temp trigger:
Code:
#TEMP {(*)} {
  #echo Fired! - %1
  #IF (%regex( %1, "But .* is already open!") = 0) {#wait 2200}
  #echo Still fired.
  e
  #echo Command was sent.
  }

The output looks then like this:
Quote:
At the gate.
Wooden gate leading to north.
===] s
> knock on the gate
You knock on the gate.
Fired! - You knock on the gate.
> The gate got opened.
Still fired.
Command was sent.


So again: the "e" command disappears only on longer paths, between zones. Seems like a bug to me. Or maybe this not-sending is implemented on purpose? What do you think? Any suggestions how to overcome this?
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