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Trel Newbie
Joined: 12 Aug 2011 Posts: 2
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Posted: Fri Aug 12, 2011 6:29 pm
Caption on Health/SP/Stamina doesn't persist |
I have modified health for example to be "Health: %mud.hp"
This works very well, but when I close and reopen the program, it stays good, until I finish logging into the mud (in this case, MateriaMagica) and then once I'm logged in, it reverts back to being just "Health"
I can't figure out why it's doing this. |
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shalimar GURU
![](images/avatars/114658559147aeed8fee539.gif)
Joined: 04 Aug 2002 Posts: 4717 Location: Pensacola, FL, USA
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Posted: Fri Aug 12, 2011 6:59 pm |
you need to assign an inbetween variable via the GUI for this
so that @hp will return %mud.hp |
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_________________ Discord: Shalimarwildcat |
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Trel Newbie
Joined: 12 Aug 2011 Posts: 2
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Posted: Fri Aug 12, 2011 9:16 pm |
If I change the word "Health" to "Anything" and restart the program, it reverts back to "Health" when I log in as well.
It doesn't have anything to do with variables.
If you're familiar with materiamagica, it's only reverting once I log in to the character and actually finish the login process. Until then, it kept what I had without changing it.
Right when it grabs the logo image for the mud.
EDIT:
It's right when it says MXP enabled. So I think that's what's sending the gauges and overwriting my changes. |
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Fizgar Magician
Joined: 07 Feb 2002 Posts: 333 Location: Central Virginia
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Posted: Fri Aug 12, 2011 10:41 pm |
In the package editor go down to the System folder, then click on the MXP class folder. You should have 3 gauges there, one for hp, sp, and st. Disable the MXP class and create new gauges somewhere else in your package. When you connect your new gauges should be left alone due to the fact that the server created ones are still there but their class is disabled. That looks like what I did to solve the issue.
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_________________ Windows Vista Home Premium SP2 32-bit
AMD Athlon Dual Core 4400+ 2.31 GHz
3 GB RAM
CMUD 3.34 |
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