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d0dman
Newbie


Joined: 22 Jul 2002
Posts: 5

PostPosted: Thu Dec 02, 2010 6:18 pm   

Custom GMCP
 
Sorry, this should probably be in general discussion if someone could move it.

I have a proxy that is sending it's own GMCP messages to CMUD ver 3.32 in the following format:

ASC(255)ASC(250)ASC(201)Bal.Status { "bal": "t", "eq": "t", "stun": "f", "prone": "f" }ASC(255)ASC(240)

The data is received properly and is accessible through CMUD. The problem I am having is that when I write a trigger of Bal.Status, it eats some of the text that was previously sent by the mud to CMUD.

Instead of
H:### M:### E:#### W:#### <eb db>

I get
:#### <eb db>

This is data at the end of the stream sent before my custom stream. Any help would be great.

Thanks
Justin
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Fri Dec 03, 2010 2:31 pm   
 
This forum is only used to discuss beta versions. Since there is no beta version currently, you are correct in your suspicion that this should be in the general forum.

I don't use GMCP, so I can't really test for your problem. But I suspect that people who can help will want to see the actual code for the trigger you are using to capture the data.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Dec 03, 2010 5:40 pm   
 
Turn on the Script Debugger and enable the Raw Input/Output message and then post the exact data being received from your proxy server.
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