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complex
Apprentice


Joined: 12 Apr 2004
Posts: 134
Location: USA

PostPosted: Tue Sep 28, 2010 4:34 pm   

Portals [cmud3.29b]
 
I created a portal to try and resolve another issue, it did not work, so I removed the portal. However now when I attempt a speed run the mapper still assumes that the portal is there, and starts the paths from where the portal was. Aside from disabling all portals, is there a way to stop the mapper from trying to use a portal that has been removed.

Example:
In my recall room I created a portal #PORTAL "rekel"
then later I removed the created portal #UNP "rekel"

Later I tell my mud to #WALK to a room where the portal would have been a faster path, then the path generated by the mapper starts the path from the room where "rekel" was located, so rather then
e,e,e,e,s,s,s,e,n,n,n,w,w,w <-- the correct #WALK path
n,n,n,w,w,w <-- the path sent from the same room as above.

the same path when the portal was there
rekel,n,n,n,w,w,w
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Sep 28, 2010 5:00 pm   
 
Go to the mapper Edit/Portals menu and see if the portal is still listed in the list. Maybe it didn't get deleted properly or maybe there was still another portal with the same name. Also see if restarting CMUD fixes it.
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complex
Apprentice


Joined: 12 Apr 2004
Posts: 134
Location: USA

PostPosted: Wed Sep 29, 2010 1:01 am   
 
Weird there was a portal named s in there for my recall room,. Deleting that portal took care of it, thanks.
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