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dbosst
Apprentice


Joined: 15 Jun 2010
Posts: 121

PostPosted: Thu Sep 23, 2010 12:55 pm   

3.29 #OK in slow speedwalk
 
I've found this ONLY happens when using set wait for prompt in slow speed walking and only when sending directions manually (Without #slow or clicking on map)

in Achaea
from a blank session, load map with vnums, and set following map opts:

in configuration disable all room name/desc/exits/matching, SET wait for prompt in slow walking
Speewalking mode SLOW
disable automatic room confirmation
disable use vnum to match rooms

in then in main window options force remote MXP
and then log in and config mxp on


move one room by just doing north, or east (don't use #SLOW or click on map)
(the mapper should not update to the new room)
do #OK on the command line
(the mapper should move one room)
move one room again
(this time! the mapper updates the room even though it shouldn't!, whatever variables for #OK are not being cleared)

here is the full debug output from the above test
Code:

       | ---
0.0007 | c    blank1 |  [1] blank1 Comline : start :
0.0126 | a    blank1 |1378h, 1246m, 5788e, 5130w ex-e
0.0006 | h    blank1 |<ESC>[32m1378h, <ESC>[32m1246m, <ESC>[32m5788e, <ESC>[32m5130w <ESC>[37mex-<ESC>[2Se<ESC>[0m
0.0074 | i    blank1 >e<CR><LF>
0.0079 | m    blank1 |    Event "onRoomWalk" raised : (%1="11301", %2="", %3="", %4="")
0.0090 | d    blank1 |  [1] blank1 Comline : stopped
0.1145 | i    blank1 *<ESC>[4z<RNum 8679><ESC>[4z<RName><ESC>[1;37m<ESC>[46mA dark expanse of water<ESC>[0;37;46m<ESC>[0;37m<ESC>[4z</RName><ESC>[1;37m<ESC>[46m.<CR><LF>
0.0004 | <ESC>[0;37;46m<ESC>[0;37m<ESC>[36m<ESC>[4z<RDesc><ESC>[37m<ESC>[1;33m<ESC>[46mA chill emanates from the dark and murky waters all about you to sink deep within your bones and numb your muscles. Try as you might you are unable to make out much beneath the surface of the waters, as the floating brown specs of silt swim all about you in clouds too dense for your eyes to penetrate. A steadily curling mist rises off the surface of the lake like ghostly tendrils that whirl and spin in the gentle breeze. You can hear fish jumping, but are unable to see more than a few spans in any given direction. The cry of a loon breaks the eerie silence, startling you from your reverie.<ESC>[0;37;46m<ESC>[0;37m<ESC>[4z</RDesc><CR><LF>
-12.9419 | <ESC>[4z<EXPIRE "exits"><ESC>[4z<RExits><ESC>[1;32mYou see exits leading<ESC>[0;37m<ESC>[1;32m <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="north" EXPIRE="exits">north<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="northeast" EXPIRE="exits">northeast<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="east" EXPIRE="exits">east<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="southeast" EXPIRE="exits">southeast<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="south" EXPIRE="exits">south<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="west" EXPIRE="exits">west<ESC>[4z</SEND><ESC>[4z</COLOR>, and <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="northwest" EXPIRE="exits">northwest<ESC>[4z</SEND><ESC>[4z</COLOR>.<ESC>[0;37m<ESC>[4z</RExits><CR><LF>
-12.9400 | <IAC><SB><201>Room.Info { "num": 8679, "name": "A dark expanse of water", "area": "the Northreach Forest", "environment": "Freshwater", "coords": "121,4,8,0", "map": "www.achaea.com/irex/maps/clientmap.php?map=121&building=0&level=0 4 1", "details": [ "" ], "exits": { "n": 8678, "ne": 7595, "e": 8681, "se": 8682, "s": 8680, "w": 8677, "nw": 8676 } }<IAC><SE><IAC><SB><201>Char.Vitals { "hp": "1378", "maxhp": "1378", "mp": "1246", "maxmp": "1246", "ep": "5788", "maxep": "5790", "wp": "5130", "maxwp": "5130", "nl": "36", "string": "H:1378/1378 M:1246/1246 E:5788/5790 W:5130/5130 NL:36/100 " }<IAC><SE><ESC>[4z<PROMPT><ESC>[32m1378h, <ESC>[37m<ESC>[32m1246m, <ESC>[37m<ESC>[32m5788e, <ESC>[37m<ESC>[32m5130w <ESC>[37mex-<ESC>[4z</PROMPT><IAC><EOR>
-12.9368 | a    blank1 #Telnet 201: Room.Info { "num": 8679, "name": "A dark expanse of water", "area": "the Northreach Forest", "environment": "Freshwater", "coords": "121,4,8,0", "map": "www.achaea.com/irex/maps/clientmap.php?map=121&building=0&level=0 4 1", "details": [ "" ], "exits": { "n": 8678, "ne": 7595, "e": 8681, "se": 8682, "s": 8680, "w": 8677, "nw": 8676 } }
0.0024 | a    blank1 #Telnet 201: Char.Vitals { "hp": "1378", "maxhp": "1378", "mp": "1246", "maxmp": "1246", "ep": "5788", "maxep": "5790", "wp": "5130", "maxwp": "5130", "nl": "36", "string": "H:1378/1378 M:1246/1246 E:5788/5790 W:5130/5130 NL:36/100 " }
0.0021 | a    blank1 |A dark expanse of water.
0.0058 | a    blank1 |A chill emanates from the dark and murky waters all about you to sink deep within your bones and numb your muscles. Try as you might you are unable to make out much beneath the surface of the waters, as the floating brown specs of silt swim all about you in clouds too dense for your eyes to penetrate. A steadily curling mist rises off the surface of the lake like ghostly tendrils that whirl and spin in the gentle breeze. You can hear fish jumping, but are unable to see more than a few spans in any given direction. The cry of a loon breaks the eerie silence, startling you from your reverie.
-12.9199 | a    blank1 |You see exits leading north, northeast, east, southeast, south, west, and northwest.
0.0039 | h    blank1 |<ESC>[1;32mYou see exits leading<ESC>[1;32m <ESC>[5Snorth<ESC>[1;32m, <ESC>[5Snortheast<ESC>[1;32m, <ESC>[5Seast<ESC>[1;32m, <ESC>[5Ssoutheast<ESC>[1;32m, <ESC>[5Ssouth<ESC>[1;32m, <ESC>[5Swest<ESC>[1;32m, and <ESC>[5Snorthwest<ESC>[1;32m.<ESC>[0m
-12.9139 | a    blank1 ]1378h, 1246m, 5788e, 5130w ex-
0.0008 | h    blank1 ]<ESC>[32m1378h, <ESC>[32m1246m, <ESC>[32m5788e, <ESC>[32m5130w <ESC>[37mex-<ESC>[0m
2.0125 | ---
0.0011 | c    blank1 |  [1] blank1 Comline : start :
0.0014 | k    blank1 |    Loc "blank1" changed from "11302" to "11301"
0.0404 | d    blank1 |  [1] blank1 Comline : stopped
2.5408 | ---
0.0012 | c    blank1 |  [1] blank1 Comline : start :
0.0097 | a    blank1 |1378h, 1246m, 5788e, 5130w ex-e
0.0012 | h    blank1 |<ESC>[32m1378h, <ESC>[32m1246m, <ESC>[32m5788e, <ESC>[32m5130w <ESC>[37mex-<ESC>[2Se<ESC>[0m
0.0087 | i    blank1 >e<CR><LF>
0.0083 | m    blank1 |    Event "onRoomWalk" raised : (%1="11300", %2="", %3="", %4="")
0.0017 | d    blank1 |  [1] blank1 Comline : stopped
0.1299 | i    blank1 *<ESC>[4z<RNum 8681><ESC>[4z<RName><ESC>[1;37m<ESC>[46mA dark expanse of water<ESC>[0;37;46m<ESC>[0;37m<ESC>[4z</RName><ESC>[1;37m<ESC>[46m.<CR><LF>
0.0005 | <ESC>[0;37;46m<ESC>[0;37m<ESC>[36m<ESC>[4z<RDesc><ESC>[37m<ESC>[1;33m<ESC>[46mA chill emanates from the dark and murky waters all about you to sink deep within your bones and numb your muscles. Try as you might you are unable to make out much beneath the surface of the waters, as the floating brown specs of silt swim all about you in clouds too dense for your eyes to penetrate. A steadily curling mist rises off the surface of the lake like ghostly tendrils that whirl and spin in the gentle breeze. You can hear fish jumping, but are unable to see more than a few spans in any given direction. The cry of a loon breaks the eerie silence, startling you from your reverie.<ESC>[0;37;46m<ESC>[0;37m<ESC>[4z</RDesc><CR><LF>
-8.1561 | <ESC>[4z<EXPIRE "exits"><ESC>[4z<RExits><ESC>[1;32mYou see exits leading<ESC>[0;37m<ESC>[1;32m <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="southeast" EXPIRE="exits">southeast<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="south" EXPIRE="exits">south<ESC>[4z</SEND><ESC>[4z</COLOR>, <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="west" EXPIRE="exits">west<ESC>[4z</SEND><ESC>[4z</COLOR>, and <ESC>[4z<COLOR #00FF00><ESC>[4z<SEND HREF="northwest" EXPIRE="exits">northwest<ESC>[4z</SEND><ESC>[4z</COLOR>.<ESC>[0;37m<ESC>[4z</RExits><CR><LF>
0.0001 | <IAC><SB><201>Room.Info { "num": 8681, "name": "A dark expanse of water", "area": "the Northreach Forest", "environment": "Freshwater", "coords": "121,5,8,0", "map": "www.achaea.com/irex/maps/clientmap.php?map=121&building=0&level=0 5 1", "details": [ "" ], "exits": { "se": 8684, "s": 8682, "w": 8679, "nw": 8678 } }<IAC><SE><IAC><SB><201>Char.Vitals { "hp": "1378", "maxhp": "1378", "mp": "1246", "maxmp": "1246", "ep": "5788", "maxep": "5790", "wp": "5130", "maxwp": "5130", "nl": "36", "string": "H:1378/1378 M:1246/1246 E:5788/5790 W:5130/5130 NL:36/100 " }<IAC><SE><ESC>[4z<PROMPT><ESC>[32m1378h, <ESC>[37m<ESC>[32m1246m, <ESC>[37m<ESC>[32m5788e, <ESC>[37m<ESC>[32m5130w <ESC>[37mex-<ESC>[4z</PROMPT><IAC><EOR>
-8.1523 | a    blank1 #Telnet 201: Room.Info { "num": 8681, "name": "A dark expanse of water", "area": "the Northreach Forest", "environment": "Freshwater", "coords": "121,5,8,0", "map": "www.achaea.com/irex/maps/clientmap.php?map=121&building=0&level=0 5 1", "details": [ "" ], "exits": { "se": 8684, "s": 8682, "w": 8679, "nw": 8678 } }
0.0019 | k    blank1 |  Loc "blank1" changed from "11301" to "11300"
0.0729 | a    blank1 #Telnet 201: Char.Vitals { "hp": "1378", "maxhp": "1378", "mp": "1246", "maxmp": "1246", "ep": "5788", "maxep": "5790", "wp": "5130", "maxwp": "5130", "nl": "36", "string": "H:1378/1378 M:1246/1246 E:5788/5790 W:5130/5130 NL:36/100 " }
0.0017 | m    blank1 |  Event "onRoomEnter" raised : (%1="11300", %2="", %3="", %4="")
0.0008 | m    blank1 |  Event "onWalkEnd" raised : (%1="11300", %2="", %3="", %4="")
0.0015 | a    blank1 |A dark expanse of water.
0.0061 | a    blank1 |A chill emanates from the dark and murky waters all about you to sink deep within your bones and numb your muscles. Try as you might you are unable to make out much beneath the surface of the waters, as the floating brown specs of silt swim all about you in clouds too dense for your eyes to penetrate. A steadily curling mist rises off the surface of the lake like ghostly tendrils that whirl and spin in the gentle breeze. You can hear fish jumping, but are unable to see more than a few spans in any given direction. The cry of a loon breaks the eerie silence, startling you from your reverie.
-8.0622 | a    blank1 |You see exits leading southeast, south, west, and northwest.
0.0027 | h    blank1 |<ESC>[1;32mYou see exits leading<ESC>[1;32m <ESC>[5Ssoutheast<ESC>[1;32m, <ESC>[5Ssouth<ESC>[1;32m, <ESC>[5Swest<ESC>[1;32m, and <ESC>[5Snorthwest<ESC>[1;32m.<ESC>[0m
0.0019 | a    blank1 ]1378h, 1246m, 5788e, 5130w ex-
0.0008 | h    blank1 ]<ESC>[32m1378h, <ESC>[32m1246m, <ESC>[32m5788e, <ESC>[32m5130w <ESC>[37mex-<ESC>[0m
0.0002 |


moved e, then did #OK to update mapper to reflect move from 11302 to 11301, then
did another e, but the mapper automatically by itself moved from 11301 to 11300 without another #OK
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Sep 23, 2010 4:42 pm   
 
Yep, confirmed. I think this is related to the same issue ReedN is posting about, but your procedure is another good way to show the problem.
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