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TimTam Newbie
Joined: 09 Oct 2008 Posts: 7
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4715 Location: Pensacola, FL, USA
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Posted: Fri Aug 13, 2010 5:50 pm |
mark the room as do not enter... i think there is a check box for it in room properties
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_________________ Discord: Shalimarwildcat |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Fri Aug 13, 2010 7:15 pm |
It's only possible if there are alternatives around that room. If this dangerous room happens to be the only way through to your destination then the mapper will happily get your character killed regardless of what you told it to do.
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_________________ EDIT: I didn't like my old signature |
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TimTam Newbie
Joined: 09 Oct 2008 Posts: 7
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Posted: Sat Aug 14, 2010 4:45 am |
I still would like to enter the room manually tho instead of using the mapper. I figured out that putting a large number into the 'cost to enter room' box, achieves this perfectly. Then there's no need to mark the 'do not enter room' box.
Thanks for your input :) |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Sun Aug 15, 2010 11:22 pm |
All marking the do not enter box does is put a very large number into the room cost box.
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4715 Location: Pensacola, FL, USA
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Posted: Mon Aug 16, 2010 8:19 am |
Well... it 'X'es out the room on the map as well
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_________________ Discord: Shalimarwildcat |
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