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ballin
Newbie


Joined: 03 Apr 2010
Posts: 7

PostPosted: Sat May 29, 2010 9:22 pm   

zmud mapper -updatinbg old map (how)?
 
If I have a complete map of a mud and since it was made the descriptions of the rooms have been slightly altered, just enough to throw the mapper off and not allow auto-follow, is there a simple way of setting the mapper up to redo the rooms without having to start over from scratch?

The basic idea i would like to do is setup the mapper to follow me as I use it to re-walk all the various rooms and have it reset its room descriptions rather than have to painstakingly go over each room while using an external map and carefully reading the descriptions for not so obvious exits.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4715
Location: Pensacola, FL, USA

PostPosted: Sun May 30, 2010 1:08 pm   
 
use the #LOOK command in each room with the map in mapper mode
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ballin
Newbie


Joined: 03 Apr 2010
Posts: 7

PostPosted: Sun May 30, 2010 9:30 pm   
 
Thank you. that helps.

Is there any way of being able to do both a follow mode and a map creation mode at the same time, so i can just retrace the mud while doing this?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4715
Location: Pensacola, FL, USA

PostPosted: Mon May 31, 2010 6:03 am   
 
you can make an alias to do it

#ALIAS roomRefresh {
#CALL %maplocked(0)
#LOOK
#CALL %maplocked(1)
}

this puts it into mapping mode to do the look, the switches it back... mine need to put the second #CALL into an #ALARM/#TEMP to give it time to capture the info
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