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Ambelghan
Novice


Joined: 04 Apr 2010
Posts: 49

PostPosted: Tue May 11, 2010 11:30 am   

Help: Multiple Room exits that all enter the same room.
 
Hi I am in Dragon Realms and I was wondering if anyone know how to get the mapper to do this http://www.elanthipedia.com/wiki/RanikMap14c, cause I am somewhat at a lost as to how to replicate that, aside from just connecting all the lines. Thanks.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue May 11, 2010 2:22 pm   
 
Getting it to do that automatically will be nearly impossible. What you probably want to do is open the Room Properties window and directly edit the exits. You can make the exits one-way, since it appears that they are. If you have exits that come back to exactly the same room, you can do that too.

That diagram is rather confusing. Why are there three rooms each labeled B, C, G, or H? They are clearly different rooms, because they have different exits.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Tue May 11, 2010 5:14 pm   
 
The duplicate labels are for roleplaying purposes. Barring a recent change to untangle such maze-like spans, as I recall many of those B/C/G/H exits actually went to different rooms rather than return to the room you just left.

You can't emulate exactly as the map shows, but you can get really close:

1)for A to B links
a)form a link in the appropriate direction-pair of the two rooms.
b)in the Exits tab of the Room Properties window, select this link and uncheck the Draw Link checkbox (this will leave you with stubs at each end of the link)
c)place a separate Label (the A tool) near each stub, allowing you to show where that exit leads (there are no link labels available for exits leading to rooms in the same zone, and rooms can only have one label at a time associated with them)

2)for A to A links
a)draw a link from A to some other random room (if you try to draw it back to A, the destination is set to -1, which prevents you from making self-returning links)
b)drag the end connected to this random room back to room A. Doing this correctly will cause the link line to transform into a circle; doing it incorrectly will reset the link back to a null link, and you have to start over.
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Ambelghan
Novice


Joined: 04 Apr 2010
Posts: 49

PostPosted: Tue May 11, 2010 7:04 pm   
 
Rahab, I am not 100 % sure why those rooms a have the same labeling, I think it may mean you need to traverse them as many times are they are represented before you move on. Thanks for both of your input.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue May 11, 2010 7:39 pm   
 
If those B rooms, for instance, are actually separate rooms that maybe look the same, as Matt seems to imply, you'll have to figure out which B room the exit lines are actually referring to.

I usually find it easier to type in room numbers using the Change Destination button (looks like a #) on the Room Properties window, rather than trying to draw the links manually. Making a circular link that way is tricky, though--it's probably easier to do that graphically.
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Ambelghan
Novice


Joined: 04 Apr 2010
Posts: 49

PostPosted: Tue May 11, 2010 8:51 pm   
 
K, thanks
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