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chamenas Wizard
Joined: 26 Mar 2008 Posts: 1547
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Posted: Sat Apr 10, 2010 5:38 pm
Script crashes CMUD |
Here's the script:
Code: |
<class name="Affects Window" id="554">
<trigger name="Capture-Spells" priority="7090" regex="true" id="555">
<pattern>^Spell:\s([\w '-]+)\s+:\smodifies [\w '-]+ by (?:-)?\d+ for (\d+) cycles</pattern>
<value>_spell=%trim( %1)
$_time=%2+1
#IF (%ismember( @_spell, @_accept_spell)) {
$_mem_num=%ismember( @_spell, @_accept_spell)
_spell = %item( @_accept_spell, $_mem_num)
#IF (%iskey( @_spell_list, @_spell)) {
#VAR _spell_list.@_spell $_time
#EXEC {show_aff}
} {
#ADDKEY _spell_list {@_spell=$_time}
#EXEC {show_aff}
$_str_len=@strlen( @_spell)
_max_len=%max( @_max_len, $_str_len)
}
}
_spell=%null</value>
</trigger>
<alias name="show_aff" id="559">
<value>$_iter=0
#LOOP $_iter,15 {
#WINDOW Affects " "
#ADD $_iter 1
}
#LOOPDB @_spell_list {
$_str_len=@strlen( %key)
$_rem=@_max_len - $_str_len
$_iter=0
$_spell_name=%key
#WHILE ($_iter!=$_rem) {
$_spell_name=$_spell_name+" "
#ADD $_iter 1
}
$_spell_name=$_spell_name+" "
$_str_time=%string( %val)
$_str_len=@strlen( $_str_time)
$_rem=@_num_len-$_str_len
$_iter=0
$_value=%val
#WHILE ($_iter!=$_rem) {
$_value=" "+$_value
#ADD $_iter 1
}
#IF (%val!=0) {#WINDOW Affects %if( %val<2, %ansi( 12), %ansi( 10))$_spell_name%ansi( 15)": "%if( %val<2, %ansi( 12), %ansi( 10))$_value%ansi( 15)" ticks remaining."%ansi( reset)} {#WINDOW Affects %ansi( 14)%key%ansi( 12)" is missing."%ansi( reset)}
}</value>
</alias>
<var name="_spell" id="560">Stone Skin</var>
<trigger name="spell_tick_timer" priority="7150" regex="true" id="561">
<pattern>^Timer now at 41 secs.$</pattern>
<value><![CDATA[#IF (%numkeys( @_spell_list)>0) {
#LOOPDB @_spell_list {
$_time=%val
#IF ($_time!=0) {
$_time=$_time-1
$_str_time=%string( $_time)
$_str_len=@strlen( $_str_time)
_num_len=%max( @_num_len, $_str_len)
}
#IF ($_time=0) {#IF (!%ismember( %key, @_req_spell)) {
#show %ansi( 15)">>> "%key" has fallen! <<<"%ansi( reset)
#DELKEY _spell_list %key
} {
_spell=%key
#VAR _spell_list.@_spell 0
}} {
#IF ($_time=1) {#show %ansi( 15)%key" has 1 tick remaining!"%ansi( reset)}
_spell=%key
#VAR _spell_list.@_spell $_time
}
}
#EXEC {show_aff}
}
]]></value>
</trigger>
<func name="strlen" id="562">
<value>$_com_str=$_str
$_iter=1
#UNTIL ($_str=$_com_str) {$_str=%left($_com_str, $_iter)
#ADD $_iter 1}
#RETURN $_iter-1</value>
<arglist>$_str</arglist>
</func>
<alias name="affects" id="565">
<value>$_send_aff=0
#switch (%begins( %1, "add")) {#IF (%ismember(%-2, @_accept_spell)) {$_mem_num=%ismember(%-2, @_accept_spell)
$_spell=%item(@_accept_spell, $_mem_num)
#show "The spell, "$_spell", is already in the list."} {#ADDI _accept_spell %-2
#show %-2" added to the accepted spells list."}}
(%begins( %1, "remove")) {#show "remove"}
{
#send "aff"
$_send_aff=1
}
#if (!$_send_aff) {#send %cr}</value>
</alias>
</class>
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Here are the variables, they're in a separate class for individual session packages, whereas the main script is in my DSL package. However, this problem occurred last night before I made that change, when all of them were in one package in one class.
Code: |
<class name="Affects-char" id="278">
<var name="_num_len" id="279">2</var>
<var name="_accept_spell" type="StringList" id="280">Sanctuary|Shield|Haste|Bless|Frenzy|Armor|Stone Skin|Protection Evil</var>
<var name="_max_len" id="281">10</var>
<var name="_req_spell" type="StringList" id="282">Sanctuary|Armor|Shield|Haste|Stone Skin|Bless|Frenzy</var>
<var name="_spell_list" type="Record" id="283">Sanctuary=1|Armor=17|Shield=52|Frenzy=10|Bless=50|Stone Skin=44</var>
</class>
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The problem? I first noticed it when I added the affects alias and began making functionality for adding spells to the list. I tried adding a spell, Giant Strength. Everything seemed to go fine until I ran the in-game affects command (there shouldn't be any looping here as I use aff for that, not all of affects). It brought up the first line:
You are affected by the following spells:
but then the program froze, and I got no more lines from the MUD. I couldn't do anything, and I had to end the process in the Task manager. Today, I tried inputting the spells manually by opening up the _accept_spell and _req_spell variables, I put in "Enhanced Recovery" and "Holy Presence". Saved them both, hit aff to run the in-game affects command and boom, it froze again. I don't have the slightest clue why it's freezing, and it's difficult for me to find problems in scripts. Thus, my usual method of isolating problems by breaking up parts of the script and putting in "break points" via shows won't work because the entire program itself seizes up and crashes. This seems indicative of a loop or memory issue, but I can't see where any of my loops or variables would cause that. |
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chamenas Wizard
Joined: 26 Mar 2008 Posts: 1547
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Posted: Sun Apr 11, 2010 4:50 pm |
Code: |
#ADDKEY _spell_list {@_spell=$_time}
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This is the line that did it. It needed to be:
#ADDKEY _spell_list @_spell $_time
I figured it out, but I have no reason why it was causing the program to crash. The only thing I can postulate is that it was trying to add information that it thought was there but wasn't, and so it crashed. And that this formatting doesn't make that assumption?
EDIT:
Nevermind, it's crashing again. Trying to add Protection Evil and Enhanced Recovery both failed and caused the crash. I know it's most definitely that line, but I don't know why. SOmehow Giant Strength worked, but it only worked after I put it in the stringlist manually. I added it to _accept_spell and _req_spell and then manually added it to _spell_list and suddenly it started working. |
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chamenas Wizard
Joined: 26 Mar 2008 Posts: 1547
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Posted: Sun Apr 11, 2010 9:37 pm |
I talked with the Resident scripting guru for our mud and he pointed out an error which I had missed. It confirmed my suspicions that it had to do with a loop or memory issue. Specifically, $_rem=@_max_num-$str_len was sometimes giving a negative value, if a new string ended up not being evaluated before it was fed into the loop (which happened because of placement). Luckily it's all fixed.
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