Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
Brighten Miller
Newbie


Joined: 12 Jun 2002
Posts: 6
Location: USA

PostPosted: Sat Jul 09, 2011 9:06 am   

Creating a variable that does not "use default"
 
I have mulitiple characters that have bags of crafting components. I've built triggers that capture the contents of the crafting components and store them in variables. The problem is when I log out and log in another character it resets all the variables to 'null' (the default value). I would like to know how to create a variable (using the #var varname value method) setting the "use default" flag as OFF.

Thanks.
Reply with quote
Mixsel
Wanderer


Joined: 02 Feb 2003
Posts: 99
Location: Seattle, Wa

PostPosted: Sat Jul 09, 2011 4:23 pm   
 
I think this link to #VARIABLE will help http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=2598
_________________
Spin
Reply with quote
Brighten Miller
Newbie


Joined: 12 Jun 2002
Posts: 6
Location: USA

PostPosted: Sat Jul 09, 2011 8:23 pm   Answer solved
 
Yes! The _nodef flag/command is exactly what I was missing.
Thanks a million!
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net