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GrayKitten Newbie
Joined: 28 Feb 2010 Posts: 1
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Posted: Sun Feb 28, 2010 8:57 am
Scripting Question regarding a Defensive Trigger against PK |
Hello Zmud,
I play a Dragonball Z mud named Dragonball Evolution.
1.) If another player attacks me, I'm wondering how to make that player's name a variable, so that I can defend with a special move of my own (aside from auto attacks, basically magic spells. Like Kamehameha, Final Flash, or Superdragonfist).
2.) If anyone attacks me, really, mob or player: I'm wondering how I can set a script just to look for me being attacked first (regardless of the beginning attack, be it a slash or a spirit kamehameha) and counters with superdragonfist even if the beginning attacks vary.
3.) I'm wondering how to set it so if my health gets below a certain point in a fight, I use certain spells.
Thank you! |
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myddrun Wanderer
Joined: 31 Mar 2005 Posts: 58
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Posted: Mon Mar 01, 2010 12:09 pm |
Hi,
If you code post some samples from your mud, I'm sure we'll be able to come up with something. Ideally it would need to include what the mud shows for your hit point counter/monitor and some combat rounds.
I'm by no means an expert but I can try to help. |
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