Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
Celerra7
Novice


Joined: 28 Jan 2010
Posts: 34

PostPosted: Sat Feb 13, 2010 8:51 pm   

Session Display issue with MXP?
 
Use zMUD 7.21, display looks like this:

<75hp 70ma 141mv><ac><21266xp><1192gp><22>
l
Granite Street
Granite Street ends in a cul-de-sac. South of the street, a cold wind
howls through a jumbled pile of granite boulders that blocks passage across
a field of black sand. To the east and north, red brick shops beckon
invitingly with similar gold-painted signs. A sturdy wooden pole holding
a copper lantern has been placed at the street's end.
Exits: North East West

<75hp 70ma 141mv><ac><21266xp><1192gp><22>

There is a linefeed after any room exits or MOBs in the room.

When killing the session and reconnecting with CMUD 2.37, the same location looks like this:

<75hp 70ma 141mv><ac><21266xp><1192gp><3>
l
Granite Street
Granite Street ends in a cul-de-sac. South of the street, a cold wind
howls through a jumbled pile of granite boulders that blocks passage across
a field of black sand. To the east and north, red brick shops beckon
invitingly with similar gold-painted signs. A sturdy wooden pole holding
a copper lantern has been placed at the street's end.
Exits: North East West
<75hp 70ma 141mv><ac><21266xp><1192gp><3>

or this,

<75hp 70ma 141mv><ac><21266xp><1192gp><2>
l
Granite Street
Granite Street ends in a cul-de-sac. South of the street, a cold wind
howls through a jumbled pile of granite boulders that blocks passage across
a field of black sand. To the east and north, red brick shops beckon
invitingly with similar gold-painted signs. A sturdy wooden pole holding
a copper lantern has been placed at the street's end.
Exits: North East West
A gnomish sausage vendor walks by, toting a stick laden with sausages.
<75hp 70ma 141mv><ac><21266xp><1192gp><2>

I'm trying to understand why the line feed is NOT being interpretted by CMUD, since the <prompt line> is difficult to pick up right against the room exits or the room MOBs. Any thoughts or suggestions on this would be much appreciated.

Info: Vista, zMUD, cMUD, Sloth MUD

Thanks,
Celerra7
Reply with quote
Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Feb 15, 2010 5:40 pm   
 
That is because CMUD supports the EOR/GA protocol used by many MUDs to suppress extra un-needed blank lines. You can turn off the EOR/GA option in the Session telnet options section of the Preferences. But CMUD is actually displaying the output as intended by the MUD.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net