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bothkill Apprentice
Joined: 13 Mar 2005 Posts: 125 Location: Bucharest
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Posted: Wed Feb 03, 2010 6:44 pm
[3.13] Multiple Tracking Locations. How? |
I've tried for 3 days to multiple track but I didn't succeed.
I want to multiplay on the same MUD and use the same map.
Is there some info/help on this?
The help info on #LOCATION didn't work. I think there is a very delicate issue with the new window creation.
I remember reading a post by Zugg explaining how to create a new window session on the same MUD but cannot find it anymore. |
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Last edited by bothkill on Fri Feb 05, 2010 11:32 am; edited 2 times in total |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Feb 03, 2010 9:55 pm |
First, if you want multiple sessions to share the same map, you need to create a Shared Package and then drag the Map Object from your main session into the Shared Package. So you'd do something like this:
1) Run CMUD and open one session Offline
2) Open the map window for the session
3) Go into the Package Editor, and select File/New Package and give it a named like "Shared map"
4) In the window for your session, locate the Map Object. Drag that and drop it onto the tab for your Shared Map package that you just created
5) Exit CMUD
6) Run CMUD, select your second session and click the Edit Session action
7) Go to the Files/Packages tab. Be sure you have a unique primary package name (different from the first session)
8) Click the + button to add a new package and select the Shared Map package that you created above
9) Click Save Changes to save the session.
Now you should be able to open the first session, then open the second session from the Session toolbar dropdown list. Both sessions should be using the same map.
If you click on each session window, you can select View/Locations menu and change the color of the tracking location for each window.
Note that sharing a single map and multiplaying several characters on the same map is considered a very advanced feature of CMUD. So yes, it's going to be a bit tricky. |
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bothkill Apprentice
Joined: 13 Mar 2005 Posts: 125 Location: Bucharest
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Posted: Fri Feb 05, 2010 9:02 am |
Thanks, your info cleared up things and I managed to Multiple Track.
In fact I wanted to use another window of the same session not two different sessions as you indicated.
The idea is to use the same package (aliases, triggers, buttons) and not two different packages. If I multi-play I want every character to have access to the same scripts.
So, I didn't use two different sessions but opened another window of the same session. Very conveniently, this duplicates the original package (aliases...) i.e. every character has its own set of variables.
The thing with transferring the Map package as a shared one is essential for Multiple Tracking, it seems. Thanks for pointing me that!
But in order to get the things work I had to play a little bit with the #LOC and #TRACK commands, because otherwise the second window doesn't automatically track the second character.
Anyway, I encountered four bugs, two with the Multiple Tracking and two general with the map:
1. When you cycle through the session windows the map doesn't quite switch to the location of the current marker. It switches correctly only if the two markers are in the same zone. But if they are in different zones the map tries to switch to the other marker, somewhat moves to the corresponding marker position, but doesn't switch the zone. 2. After switching the session window and moving the character the map freezes in trying to switch to the current marker position. As a result the entire CMUD freezes with the map blinking - the processor goes to 100%. I presumed it had something to do with the triggers for teleporting. I deactivated those triggers and the problem didn't appear again. But I couldn't pinpoint the exact cause for this freeze. If I'll find it I'll report it. The conclusion with the first two bugs is that there are some problems when the map switches between markers. I know this is work in progress but I wanted to tell you anyway. 3. The first general bug with the map involves the Off mode. When in Off mode, the map still tracks the movements. 4. The second general bug with the map is the missing horizontal scroll bar of the Left Panel (the one with Nearby, Zones and Favorites).
While we're at it, I want to remind you of an Editor bug which I reported for 2.37 but hasn't been solved by now.
It's about the ANSI colors. The thread is here. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4692 Location: Pensacola, FL, USA
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Posted: Fri Feb 05, 2010 1:02 pm |
put all shared scripts into another package that can be included in the package list for both sessions
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_________________ Discord: Shalimarwildcat |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Fri Feb 05, 2010 9:31 pm |
The editor bug is still on my list. Since I'm planning on replacing the current HTML editor with something closer to the Script Editor (so that it can syntax check files based upon file extensions), I don't plan to fix the editor color bug at this time.
The mapper bugs will have to wait a while longer. Right now I'm too busy just fixing more basic bugs that effect both CMUD and TeSSH. Mapper bugs are getting a lower priority, especially when dealing with multiple tracking locations which doesn't effect many people. |
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bothkill Apprentice
Joined: 13 Mar 2005 Posts: 125 Location: Bucharest
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Posted: Sun Feb 07, 2010 1:48 am |
Ok, I see.
But I want to let you know that bug no.2 from my post above does not appear anymore on [3.14] even with all my triggers enabled . |
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