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Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Thu Jan 14, 2010 2:20 pm   

[3.12] #Step and Slowwalk with the mapper.
Not sure if these are on the bug list or not so here goes.

1. Blank Session
2. Connect to your game of choice
3. Open the map and configure the mapper get about 5 rooms in a line mapped
4. Make sure the mapper is following you around correctly in slow walk mode

5. Sit your rump down so you can't move
6. Dbl-Click on a room 1 room away. Since your sitting the slow walk should abort
7. Stand and do #STEP
8. *bug* The direction is sent, you are moved, the mapper Debugger doesn't show the automatic #OK trigger firing (Possible the automatic #OK trigger is disabled on a stopped speekwalk?)
9. #OK to confirm the step (before of after the next speedwalking aborted message doesnt seem to matter)
10. *bug* The Marker is moved 2 spots away and the direction is still on the queue.

11. Set the mapper to the correct room
12. Now add the pause when speedwalking option to a room in the middle via room properties
13. Dbl-clik a room on the other side of the paused room
14. You should now be in the paused room
15. *bug* #STEP the mapper moves to the next room but the direction isn't sent to the mud.
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Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Jan 14, 2010 4:57 pm   
Added to bug list, but since my focus is on bugs that effect both CMUD and TeSSH right now, I'm not sure when I'll get to this one.
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