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belial007 Newbie
Joined: 21 Aug 2009 Posts: 3
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Posted: Mon Nov 23, 2009 3:47 am
Help with mapper (3.12) |
Wondering if its possible to configure the mapper to read these correctly.
The problem is the little map that displays my position (along with mobs etc.)
Output of mud:
Code: |
>l
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-7-
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O
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-= Cannon Heights =- (n,w,e) O-O-@-O-O
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You have stepped onto Cannon Heights, a path that runs through
the training areas and living quarters of the Wayhaven Citadel
Guard. To the north are the massive citadel gates and the small
passageway that cuts through and into the bazaar. The path heads
upwards to the west and east following the slope of grassy hills
that nestle against the massive stone walls of the Citadel. To
the south a narrow staircase of white marble climbs steeply
upwards towards a narrow entrance high in the Central Keep of
the great Citadel.
There are three obvious exits: north, west, east
A horde of large broodlings [10].
>e
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-= Cannon Heights =- (w,e) O-O-O-@-O
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You are standing in the middle of Cannon Heights, the great
path of green grass which runs up here towards the great
massive walls of the Citadel to north and east. The grim
brooding presence of the Central Keep lies to your south.
There are two obvious exits: west, east
> A symbiont brood tramples in, following Westim.
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Thanks. |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon Nov 23, 2009 4:32 am |
#trigger "tRoomInfo" {^(%x*) ~(~([newsud,]))~)%s} {#tag name %1;#tag exit %2;Rdesc = ""}
#condition {^%s} {} {LoopLines|param=2}
#condition {^([%x%s])} {#if (%begins(%1," ")) {#tag desc @Rdesc;#state tRoomInfo 3} {Rdesc = %concat(@Rdesc,%1)}} {manual}
#condition {^%sThere are * exits: (*)} {anything you want to do with this line}
#condition {^>} {#tag prompt} {nocr|prompt}
This should get you at least really close. I didn't test it, though. |
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