|
GeneralStonewall Magician
Joined: 02 Feb 2004 Posts: 364 Location: USA
|
Posted: Thu Oct 21, 2010 3:30 am
[3.31-3.32]+ BUG: Slowwalking #stop #step issue. (Aetolia) |
[Copied from the Beta forums]
Using slow mode:
On aetolia I have the 'Now now, don't be so hasty!' message triggered to the following:
Code: |
#stop
#alarm +0.5 {#step} |
Which seems like it should work. The issue is it will slow walk until it receives the message, and then it will send the direction command 3 times at once. Like so:
Code: |
nw
A peaceful pathway.
The stars twinkle in the clear night sky. A small, polished gold plaque is mounted upon the wall here. An argent intercessor is poised here, hefting an ancient-looking halberd in her glowing hands.
You see exits leading south and northwest.
<4600/4300h 5500/5500m 20396e 26400w <eb lr> <>>
Now now, don't be so hasty!
<4600/4300h 5500/5500m 20396e 26400w <eb lr> <>>Slow walking aborted
nw
nw
nw |
This behavior also happens if I disable the trigger and manually use #stop->#step. Though, occasionally, it'll only send the direction once, but it will not continue after that.
Here's the text plus GMCP:
Code: |
03:58:41.242p |
03:58:41.255p | a Lanira |s
03:58:41.261p | a Lanira |Palace Street beside a statue.
03:58:41.266p | a Lanira |The bright sun shines down, blanketing you with its life-giving warmth. A pink marble statue of a man has been placed here. A peacemaker of Enorian stands here, one hand on the pommel of his sword.
03:58:41.271p | a Lanira |You see exits leading north, south, and west.
03:58:41.275p | a Lanira ]<4600/4300h 5500/5500m 20398e 26400w <eb lr> <>>
03:58:41.390p | a Lanira #Telnet 201: Room.Info { "num": 2061, "name": "Palace Street north of palace walls", "area": "Enorian", "environment": "Urban", "coords": "69,4,-20,0", "map": "www.aetolia.com/irex/maps/clientmap.php?map=69&building=0&level=0 32 16", "details": [ "" ], "exits": { "n": 2060, "sw": 2062 } }
03:58:41.448p | a Lanira #Telnet 201: Char.Items.List { "location": "room", "items": [ { "id": "63468", "name": "a statue of Cuchulainn Yaslana" }, { "id": "90453", "name": "a bright-eyed missionary" } ] }
03:58:41.452p | a Lanira #Telnet 201: Char.Vitals { "hp": "4600", "maxhp": "4300", "mp": "5500", "maxmp": "5500", "ep": "20396", "maxep": "20400", "wp": "26400", "maxwp": "26400", "nl": "34", "xp": "1606802", "maxxp": "4643429", "blood": "100", "bleeding": "0", "blind": "0", "deaf": "0", "prone": "0", "cloak": "0", "fangbarrier": "0", "flying": "0", "status": "living", "balance": "1", "equilibrium": "1", "left_arm": "1", "right_arm": "1", "string": "H:4600/4300 M:5500/5500 E:20396/20400 W:26400/26400 NL:34/100 " }
03:58:41.469p | a Lanira |<4600/4300h 5500/5500m 20398e 26400w <eb lr> <>>sw
03:58:41.478p | a Lanira |Palace Street north of palace walls.
03:58:41.484p | a Lanira |The bright sun shines down, blanketing you with its life-giving warmth. A gold and pink-veined marble statue of an Atavian man has been erected here. A bright-eyed missionary serenely patrols the streets of Enorian.
03:58:41.491p | a Lanira |You see exits leading north and southwest.
03:58:41.499p | a Lanira ]<4600/4300h 5500/5500m 20396e 26400w <eb lr> <>>
03:58:41.717p | a Lanira #Telnet 201: Char.Vitals { "hp": "4600", "maxhp": "4300", "mp": "5500", "maxmp": "5500", "ep": "20400", "maxep": "20400", "wp": "26400", "maxwp": "26400", "nl": "34", "xp": "1606802", "maxxp": "4643429", "blood": "100", "bleeding": "0", "blind": "0", "deaf": "0", "prone": "0", "cloak": "0", "fangbarrier": "0", "flying": "0", "status": "living", "balance": "1", "equilibrium": "1", "left_arm": "1", "right_arm": "1", "string": "H:4600/4300 M:5500/5500 E:20400/20400 W:26400/26400 NL:34/100 " }
03:58:41.729p | a Lanira |<4600/4300h 5500/5500m 20396e 26400w <eb lr> <>>
03:58:41.737p | a Lanira |Now now, don't be so hasty!
03:58:41.742p | a Lanira ]<4600/4300h 5500/5500m 20400e 26400w <eb lr> <>>
03:58:43.024p | ---
03:58:43.039p | a Lanira |<4600/4300h 5500/5500m 20400e 26400w <eb lr> <>>Slow walking aborted
03:58:45.721p | ---
03:58:45.734p | a Lanira |sw
03:58:45.964p | a Lanira #Telnet 201: Room.Info { "num": 2062, "name": "Palace Street before gold gates", "area": "Enorian", "environment": "Urban", "coords": "69,3,-21,0", "map": "www.aetolia.com/irex/maps/clientmap.php?map=69&building=0&level=0 31 17", "details": [ "" ], "exits": { "ne": 2061, "s": 2063 } }
03:58:46.021p | a Lanira #Telnet 201: Char.Items.List { "location": "room", "items": [ { "id": "43631", "name": "a set of golden gates" }, { "id": "126566", "name": "a bright-eyed missionary" } ] }
03:58:46.030p | a Lanira #Telnet 201: Char.Vitals { "hp": "4600", "maxhp": "4300", "mp": "5500", "maxmp": "5500", "ep": "20398", "maxep": "20400", "wp": "26400", "maxwp": "26400", "nl": "34", "xp": "1606802", "maxxp": "4643429", "blood": "100", "bleeding": "0", "blind": "0", "deaf": "0", "prone": "0", "cloak": "0", "fangbarrier": "0", "flying": "0", "status": "living", "balance": "1", "equilibrium": "1", "left_arm": "1", "right_arm": "1", "string": "H:4600/4300 M:5500/5500 E:20398/20400 W:26400/26400 NL:34/100 " }
03:58:46.170p | a Lanira |sw
03:58:46.190p | a Lanira |sw
03:58:46.194p | a Lanira |Palace Street before gold gates. |
Just for clarity, aetolia sends the gmcp room info before displaying the text for it.
Also, something else that I've noticed, yet haven't been able to track down yet, #stop doesn't always appear to completely abort slow-walking. |
|
Last edited by GeneralStonewall on Wed Mar 23, 2011 9:06 am; edited 1 time in total |
|
|
|
GeneralStonewall Magician
Joined: 02 Feb 2004 Posts: 364 Location: USA
|
Posted: Sat Nov 13, 2010 1:36 am |
I hate to bump, but seeing as this thread is approaching a month old without comment, plus the new version, I find it warranted.
|
|
|
|
GeneralStonewall Magician
Joined: 02 Feb 2004 Posts: 364 Location: USA
|
Posted: Wed Mar 23, 2011 9:05 am |
Still getting this. Do I need to make the issue clearer? More info? Sort of makes the mapper unusable for me.
|
|
|
|
MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
|
Posted: Wed Mar 23, 2011 8:21 pm |
Slow mode doesn't work with GMCP.
|
|
_________________ EDIT: I didn't like my old signature |
|
|
|
Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
|
Posted: Wed Mar 23, 2011 11:17 pm |
Well, Slow mode works sometimes with GMCP. It really depends upon exactly how you are scripting your slow walking. Because slow walking depends upon your own scripts to do #OK or #STOP or #STEP, it's very difficult to test and debug all possibilities. You can always try turning off GMCP and doing it the old-fashioned way. You can also try some of the mapper preferences about "automatic confirmation" and see if those settings have any effect.
|
|
|
|
orphean Apprentice
Joined: 21 Oct 2008 Posts: 147 Location: Olympia, WA
|
Posted: Thu Mar 24, 2011 11:42 pm |
This issue keeps coming up, I've hit it in another thread as well. If the intent is that Slow mode will never work with GMCP a simple fix might be just disabling the Slow mode button if GMCP is enabled in the settings. I hate using Safe walk but I pretty much have accepted that's just the way it has to be now with GMCP.
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|