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shalimar
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PostPosted: Fri Aug 14, 2009 9:44 pm   

Simultronics Images
 
Is there a reason these aren't showing up properly for me?
I can see the code the mud is outputting when it is trying to show an image, but thats it.

Code:
<IMAGE 615_t.jpg ALIGN=BOTTOM><IMAGE 615_t.jpg ALIGN=BOTTOM>
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MattLofton
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PostPosted: Fri Aug 14, 2009 10:12 pm   
 
Except for logging in, the Simutronics support doesn't work in Stormfront mode. You have to do it manually, which I think means MXP. I was doing something similar for a Kitrinx Crutch-style imagemap in ZMud, but I forgot the steps for it.
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Zugg
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PostPosted: Mon Aug 17, 2009 3:59 pm   
 
Matt is correct. Normally CMUD (and zMUD) only work as clients for the Simutronics GSL codes (frontend of Wizard I think). I you want to work in Stormfront mode using their XML tags, then you need to configure all of that in CMUD yourself with scripts.

But you should be able to just make sure MXP is enabled and turn on the "Remote MXP" option (if using the 3.x beta). The IMAGE tag is fully supported within MXP in CMUD, so you shouldn't need any triggers for it.
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shalimar
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PostPosted: Tue Aug 18, 2009 4:27 pm   
 
I am working on doing just that over here, but I am having some trouble seeing as that alot of the MXP in the XML stream is seemingly being ignored.
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Zugg
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PostPosted: Tue Aug 18, 2009 5:06 pm   
 
You'll need to set up a bunch of <!ELEMENT> MXP statements to define the XML tags that you want to recognize from the MUD. Remember that the MUD isn't actually supporting MXP...they are just sending raw XML data. So usually in a onLoad or onConnect event, you need to use the #MXP command to send <!ELEMENT> commands to CMUD to define each tag. See the MXP Spec for documentation on the <!ELEMENT> tag.
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shalimar
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PostPosted: Thu Aug 20, 2009 1:37 am   
 
Oh, you told me to use the 'remote MXP' option, this is what happens when i enabled it



Notice the LARGE gap in the second instance, between middle-aged and blond?

Reminds me of when the 'repeat within line' box on a sub trigger isn't checked.

Oh, and this is in a new session, no settings made yet.
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Zugg
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PostPosted: Thu Aug 20, 2009 4:18 pm   
 
You'll need to show me a Debugger output with the Raw Input/Output message enabled to see what the MUD is sending that is causing the extra space.

But as I mentioned in the other thread, the fact that the MUD has been stupid enough to redefine a well-known HTML tag (the A tag) means that you probably are not going to be able to use MXP in CMUD to achieve what you are trying to do. There is no way to override normal HTML tags.
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