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darkceili
Newbie


Joined: 01 Jun 2009
Posts: 6

PostPosted: Mon Jun 01, 2009 3:40 pm   

Help: Multiple Windows
 
I have been using Zmud, and trying to figure out how to work extra windows.

I have found two possible options, however I'm not 100% on how to fully use them.

1) #MakeW Chat scrolling=yes|height=25%|width=25%|persistant

This one is fairly simple. It creates the window when I type that command. I saw mention about saving the settings to a ZSC file, so my settings there could be easily reapplied whenever that window was opened.

I then have to use this second part to route the chat.

2) #TRIGGER {narrates} {#CAP Chat;#GAG}

As I understand it, that forces anything like "<player> narrates" to the Chat window, and gags those on the main window.

A few things aren't working so hot, however. I'm having a few problems.

1. I don't know how to save the first part, so it's settings are automatically loaded when the window opens. Or how I can quickly and easily reopen that window.

2. When I use the second part by itself, it opens a window on it's own, whenever the first narrate comes. And remains open until I close it. However, because it's by itself, it makes it an internal window, taking up area across the top of my main window.

3. When using either of them, with the Gag in place, nothing comes through in the main, which is what I want. However, I have noticed that the prompt still ticks up every time someone "narrates". So I still have the problem of screen spam in the main window. Which I've been trying to get rid of.

The way I want this setup is so that my main window will show when people arrive or leave, when they say something in that immediate area that I'm in, and the area descriptions. I want a second window, not attached to the first, so I can arrange it how I want on my screen, that captures all narrates, chats, and shouts/yells. A third window, that can be placed on top of the second, that will hold any tells to me, from other players. I don't want the regular prompt in the main window to tick when I get narrates, chats, or tells. To cut down on the screen spam.

Can someone please help me with this? The ZMud help isn't being that helpful. It tells you a little bit, but not much.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4715
Location: Pensacola, FL, USA

PostPosted: Mon Jun 01, 2009 6:36 pm   
 
1. put the #MAKEW line into your atConnect Alias
2. this is how it is supposed to work unless you have a saved layout.
3. You need to make a trigger to suppress your prompt

2a. You should likely open all the windows you want and dock them into the configuration you like, then save the layout so it always looks like then when you open the session. as far as i know, undocked windows are not saved to the layout.
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darkceili
Newbie


Joined: 01 Jun 2009
Posts: 6

PostPosted: Mon Jun 01, 2009 10:14 pm   
 
How do I do the atConnect Alias? And the trigger to suppress the prompt?

So, if I have the main window taking up the left half of my screen, and I put the other windows on the right half, and then I save the layout, would it remain?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4715
Location: Pensacola, FL, USA

PostPosted: Tue Jun 02, 2009 12:33 am   
 
should be a default one in your System class(folder), if not, just make a new alias with that name.

#TR {prompt pattern} {#GAG; scroipt to capture prompt data if needed} _nodef {prompt}

Yes.
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darkceili
Newbie


Joined: 01 Jun 2009
Posts: 6

PostPosted: Tue Jun 02, 2009 2:24 pm   
 
So all I have to edit is the script to capture prompt data?

Confused
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4715
Location: Pensacola, FL, USA

PostPosted: Wed Jun 03, 2009 4:35 am   
 
and the pattern of course, * will hit anything, as usual
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