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Rorso
Wizard


Joined: 14 Oct 2000
Posts: 1368

PostPosted: Sun May 17, 2009 6:21 am   

[3.07] States within states in MultiState
 
1. Start cMUD.
2. Hit Escape to close the MUD sessions Window.
3. Push Buttons button to open the Package Editor.
4. Create 2 buttons. One named 'A' and one named 'B'.
5. Create a button named 'Test' and make it be a MultiState button. Call its state (1) "Testing".
6. Click Save.
7. Now in the package editor select button 'A' and drag it to "Testing". Do the same with 'B'.
8. Now there's a multistate button with the state (1) "Testing". That state has two buttons below it.
9. Now select 'A' and drag it to "Test" and drop it there. Do same with 'B'.
10. Now there's a multistate button with the states (1) "A", (2) "B", and (3) "Testing" however those states are not shown when clicking the multistate button.
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wrym
Magician


Joined: 06 Jul 2007
Posts: 349
Location: The big palace, My own lil world

PostPosted: Mon May 18, 2009 12:36 am   
 
hmm.. I end up with a multi-state button, with state "Testing", which has sub-states "A" and "B".

If you try to drop button A or B onto the main state of the multi state button, and not the substate, "testing", the treeview, and editor panels become un-synchronized, in my case, push button A in the tree view, and multi-state test, in the editor panel.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon May 18, 2009 5:01 pm   
 
Confirmed and added to bug list.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue May 19, 2009 7:51 pm   
 
Actually, this is an interesting one because if you do the same thing with triggers, you can create trigger substates within other trigger substates. So the bug isn't just with buttons...it's with anything that has substates (triggers and buttons).
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue May 19, 2009 8:49 pm   
 
In fact, this issue happens in v2.37 also. So I'm going to move this to my big general bug list, but remove it from the current high-priority list for 3.07.
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