|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Thu Apr 30, 2009 6:12 pm
Triggers not working. |
Hello,
I'm using the following script:
Code: |
#TRIGGER {*Qyrios*~(*(%w)~)}
#COND {You are level (%d) ~(*~) and (%d)~% of the way to the next level.} {
#VAR level %1
#VAR percent %2
} {within|param=1}
#COND {Health:%s(%d)%s/%s(%d)%sMana:%s(%d)%s/%s(%d)%s} {
#VAR curHealth %1
#VAR maxHealth %2
#VAR curMana %3
#VAR maxMana %4
} {within|param=1}
#COND {Endurance:%s(%d)%d/%d(%d)%sWillpower:%s(%d)%s/%s(%d)%s}{
#VAR curEndurance %1
#VAR maxEndurance %2
#VAR curWillpower %3
#VAR maxWillpower %4
}
|
When you do QSC in Achaea you will see a quick score which includes level, health, mana etc. The above script is supposed to put those things into variables.
Doing QSC looks like this:
Code: |
Forestwalker Qyrios (male Satyr)
You are level 10 (Nice) and 27% of the way to the next level.
Health: 1000 / 1000 Mana: 800 / 800
Endurance: 7000 /7000 Willpower: 5000 /5000
Strength: 13 Dexterity: 13 Constitution: 13 Intelligence: 10
|
However, the variables are not loaded. I've been looking at this tutorial.
Could someone help me troubleshoot?
Thank you. |
|
|
|
shalimar GURU
Joined: 04 Aug 2002 Posts: 4692 Location: Pensacola, FL, USA
|
Posted: Thu Apr 30, 2009 7:01 pm |
{Endurance:%s(%d)%s/%s(%d)%sWillpower:%s(%d)%s/%s(%d)%s}
|
|
_________________ Discord: Shalimarwildcat |
|
|
|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Thu Apr 30, 2009 7:11 pm |
What is wrong with that?
|
|
|
|
wrym Magician
Joined: 06 Jul 2007 Posts: 349 Location: The big palace, My own lil world
|
Posted: Thu Apr 30, 2009 7:50 pm |
There is no space between the slash and max value, same for willpower...However health does have it and is a 4 digit number, bad number padding.
|
|
_________________ "To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle |
|
|
|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Thu Apr 30, 2009 7:57 pm |
I changed it to:
Code: |
#COND {You are level (%d) ~(*~) and (%d)~% of the way to the next level.} {
#VAR level %1
#VAR percent %2
} {within|param=1}
#COND {Health:%s(%d)*/*(%d)%sMana:%s(%d)*/*(%d)%s} {
#VAR curHealth %1
#VAR maxHealth %2
#VAR curMana %3
#VAR maxMana %4
} {within|param=1}
#COND {Endurance:%s(%d)*/*(%d)%sWillpower:%s(%d)*/*(%d)%s}{
#VAR curEndurance %1
#VAR maxEndurance %2
#VAR curWillpower %3
#VAR maxWillpower %4
}
|
Only now I'm getting parse errors.
The padding is filled up when your stats get bigger. |
|
|
|
shalimar GURU
Joined: 04 Aug 2002 Posts: 4692 Location: Pensacola, FL, USA
|
Posted: Thu Apr 30, 2009 8:02 pm |
you could use ([%s%d]) and then %trim(%1) the parameters
|
|
_________________ Discord: Shalimarwildcat |
|
|
|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Fri May 01, 2009 9:53 am |
I tried that, it doesn't give parsing errors, but it doesn't seem to work either. What could I try next?
|
|
|
|
wrym Magician
Joined: 06 Jul 2007 Posts: 349 Location: The big palace, My own lil world
|
Posted: Fri May 01, 2009 4:17 pm |
OH OH Oh, typo tfl, <3 the cmud syntax highlighter.
Code: |
#TRIGGER {*Qyrios*~(*(%w)~)}
#COND {^You are level (%d) ~(*~) and (%d)~% of the way to the next level.$} {
#VAR level %1
#VAR percent %2
} {within|param=1}
#COND {^Health:%s(%d)*/*(%d)%sMana:%s(%d)*/*(%d)%s} {
#VAR curHealth %1
#VAR maxHealth %2
#VAR curMana %3
#VAR maxMana %4
} {within|param=1}
#COND {^Endurance:%s(%d)*/*(%d)%sWillpower:%s(%d)*/*(%d)%s} {
#VAR curEndurance %1
#VAR maxEndurance %2
#VAR curWillpower %3
#VAR maxWillpower %4
} {within|param=1} |
From your last code post, the only IMPORTANT change is a space on the 3rd condition, space between the pattern and the script, and the original trigger.
Besides that, I added line anchors, will help trigger matching speed, and accuracy, not that it should give you false positives, but a good habit to get into, and the within 1 line param to last condition. |
|
_________________ "To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle |
|
|
|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Fri May 01, 2009 4:50 pm |
It works a bit better now. When I type QSC it will read 'r' into level, and it will output Variable: percent.
Like so:
Code: |
Forestwalker Qyrios (male Satyr)
You are level 12 (Good) and 34% of the way to the next level.
Variable: percent
Health: 1000 / 1000 Mana: 1000 / 1000
Endurance: 1000 /1000 Willpower: 1000 /1000
Strength: 13 Dexterity: 13 Constitution: 13 Intelligence: 10
|
However, it doesn't work yet.
And what exactly is the function of '$' in the above code? |
|
Last edited by Qyrios on Fri May 01, 2009 5:06 pm; edited 1 time in total |
|
|
|
wrym Magician
Joined: 06 Jul 2007 Posts: 349 Location: The big palace, My own lil world
|
Posted: Fri May 01, 2009 5:04 pm |
^ is a beginning line anchor $ is end of line anchor.
|
|
_________________ "To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle |
|
|
|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Tue May 05, 2009 3:28 pm |
Since I have tried quite some things, but still can't get it to work I have decided to start with something simple:
Code: |
#CLASS {test}
#VAR testvar {0} {0}
#TRIGGER {} {}
#TRIGGER {Forestwalker Qyrios (male Satyr)} {#VAR testvar 1}
#CLASS 0
|
This doesn't work either, it's supposed just to change the value of testvar from 0 into 1 when the line "Forestwalker Qyrios (male Satyr)" appears on the screen.
What's the problem? |
|
|
|
wrym Magician
Joined: 06 Jul 2007 Posts: 349 Location: The big palace, My own lil world
|
Posted: Tue May 05, 2009 4:06 pm |
You need to escape the parentheses, zmud is seeing those as a capture. It's been long time since i've used zmud, but i'ld also remove the first empty trigger, not sure what it's purpose is, try:
Code: |
#CLASS {test}
#VAR testvar {0} {0}
#TRIGGER {^Forestwalker Qyrios ~(male Satyr~)$} {#VAR testvar 1;#show {testvar is now: @testvar}}
#CLASS 0 |
|
|
_________________ "To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle |
|
|
|
Qyrios Beginner
Joined: 04 Apr 2009 Posts: 11
|
Posted: Wed May 06, 2009 1:48 pm |
I have now tried the following, it looks like this:
Only when I rightclick, and export it I see this:
Code: |
#CLASS {test}
#VAR testvar {0} {0}
#TRIGGER {Forestwalker Qyrios (male Satyr)} {#VAR testvar 1}
#CLASS 0
|
What's going on? |
|
|
|
|
|