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chris-74269
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Joined: 23 Nov 2004
Posts: 364

PostPosted: Thu May 14, 2009 2:01 am   

[3.06] #walk sending first direction then rest of commands verbatim to mud
 
It seems that this problem is linked to using #tele. After I enter an area which uses #tele to set my roomnum, subsequent speedwalks are sent like:

Quote:

enter portal
s3jnj


I'm unable to speedwalk until I restart cmud.
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wrym
Magician


Joined: 06 Jul 2007
Posts: 349
Location: The big palace, My own lil world

PostPosted: Thu May 14, 2009 2:17 pm   
 
I routinely use #walk and #teleport, without problem.

Are these pre-define (named) speedwalks or nameless speedwalks in triggers and what not?

And are you precedign the speedwalks with a period? Periods mark items as a speed walk. otherwise they will be sent verbatim.
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chris-74269
Magician


Joined: 23 Nov 2004
Posts: 364

PostPosted: Fri May 15, 2009 7:48 pm   
 
Yeah this particular setup has been working for me until I decided to give the beta a try. I need to parse down what's happening to a separate reproducible session, but it appears what it causing it is a speedwalk through a room with a room script like this: #if (%nextdir = "@d2diff") {#tele 29001}. Which means if my next direction on the queue I'll be set to room 29001, then the speedwalk will continue normally. I do this because there are plenty of difficulties I can choose for the same area, so I make the room exit a variable which I can change to the difficulty based on an alias I do to get in there. So after the #tele, the first direction of the speedwalk is sent then the directions are sent verbatim. After this if I try to speedwalk anywhere else, the first 2 directions get sent then "3e4n...." or whatever those dirs may be, even if I try .12n, it'll send 2 north then "10n"
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