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yahtzard Newbie
Joined: 11 Mar 2009 Posts: 2
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Posted: Wed Mar 11, 2009 6:47 am
Mapper: South? |
After auto-configuring the mapper kinda works except everytime I enter a room a south exit is added to the map weather it exists or not. I've tried to tweak the setting but really don't know what I'm doing, any help would be much appreciated. The second thing is that "other" exits like enter, cave, trail... are not auto added I can manually add these but it would be awfully nice if their is a way to get the mapper to do this automatically. I've included a sample of a room description that is adding south.
The sturdy trunks of mighty evergreens rise high above the pineneedle
carpeted forest floor. Growing densely between the trees are thorny
bushes that make travel rather difficult, although the brightly coloured
flowers growing amongst their branches are quite pleasing to the eye.
There are three obvious exits: east, north, enter.
H:470 S:1394 M:226
>
The auto-config recognized "exit" as the keyword the only thing the exit lines have in common is the period, could the auto-mapper be reading the period as a south exit? |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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_________________ Asati di tempari! |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Wed Mar 11, 2009 1:07 pm |
I think it is reading the S in this line as an exit:
Quote: |
H:470 S:1394 M:226 |
So Tech is right, you need to improve your exit detection, perhaps with a #NOMAP trigger. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Mar 11, 2009 4:33 pm |
Since the > prompt is split onto a separate line, the best thing might be to configure the mapper to detect the "H:470 S:1394 M:226" as your MUD prompt instead.
In the mapper menu, select Edit/Map Properties. Then click on the Configuration page on the left. Then click the MUD Prompt tab on the top. In the "Prompt trigger pattern" field, enter something like this:
^H:\d+ S:\d+ M:\d+
and then check the "PERL Regular Expression" box. That will create a regular expression to detect and tag the MUD prompt and should stop CMUD from looking at the exit information in it.
To also help, you can then click the Room Exits tab along the top and in the "Exit line keyword" you can enter "obvious exit" and check the "Exit line contains key" option. That will flag the line the contains the phrase "obvious exit" as the line with the exit information.
The #TAG command allows you to completely override the mapper with your own triggers, but the above steps will use the existing configuration system to work better with your MUD. |
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yahtzard Newbie
Joined: 11 Mar 2009 Posts: 2
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Posted: Wed Mar 11, 2009 5:47 pm yep |
Makes perfect sence now that you mention it the "H:470 S:1394 M:226" line was getting picked up by the auto config as part of the room desc. Thanks for your helps
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Nayuko Novice
Joined: 17 Jun 2008 Posts: 41
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Posted: Thu Mar 12, 2009 11:57 am |
But, that commands works only in safe mode ?
I usually use fast, without waiting for any mud prompt. Faster and safer if you don't want to be killed on mud ;)
And the problem is, after choosing direction thru the closed door, that is no way to get the 'blue point' back.
And, I don't wirte about speedwalking, but choosing directions from numeric keyboard.
Sincerely,
N. |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Thu Mar 12, 2009 1:58 pm |
Nayuko, are you trying to ask a question of your own? It doesn't seem to have anything to do with yahtzard's question.
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Nayuko Novice
Joined: 17 Jun 2008 Posts: 41
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Posted: Thu Mar 12, 2009 4:17 pm |
Well, it was a comment(about configuring the mapper). Because long time ago, I was trying to find any way to step back my 'blue point' and I couldn't find the proper way. Tried %lastdir, tried #NODIR, and these things don't work unfortunately. If it was any way to do that, would be great. I can't cope with that problem for..hmm, 2 years of using zMud/Cmud :)
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gamma_ray Magician
Joined: 17 Apr 2005 Posts: 496
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Posted: Thu Mar 12, 2009 5:03 pm |
Nayuko, I'm not sure why you're not using safe mode. Safe mode should send all commands to the game at once (with a step delay of 0), so your character doesn't move any more slowly than you would in Fast mode. If you use Safe mode and #nodir for attempting to walk through a door, your map should always be correct.
(Also, I think you're thinking of Slow mode, which waits for response from the game before -sending- each direction and is much slower.) |
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Nayuko Novice
Joined: 17 Jun 2008 Posts: 41
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Posted: Thu Mar 12, 2009 5:13 pm |
Well, the problem is, I always have had problems with configuring that. Of course I would like to have possibility of getting the full description of mud's locations. But I can't do that, to get properly the first line as an short description and other things, which are really making me furious. And I heard that fast walking is a bit faster than safe mode. And it is a bit true. Why I'm saying that ? Because I saw, it depends on stepDelay of my map. I use rather various. If somebody attacks me with set the stepDelay high up, I can have problems with escaping ;)
So, as you see, using fast mode is just more comfortable. Excepting possibility of that sad #nodir.
Sincerely,
Nayuko |
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gamma_ray Magician
Joined: 17 Apr 2005 Posts: 496
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Posted: Thu Mar 12, 2009 5:51 pm |
Yes, configuring the map can take some effort. Generally it's worth it, for example things like #nodir.
Also, if you really need to change the step delay around for some reason, it's very easy to set up a button or alias which will immediately change it back to 0, so you can escape immediately if you're attacked. |
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Nayuko Novice
Joined: 17 Jun 2008 Posts: 41
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Posted: Thu Mar 12, 2009 6:03 pm |
I know, %pref. But configuring is that thing I won't pass through. So I have to accept it ;) I just wanted to complain, to feel better :p
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