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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Tue Feb 10, 2009 8:06 pm   

[2.37] Mapper auto config, not capturing text [Zugg?]
 
what the subject says.
it seems the auto config doesn't capture any text at all, i've tested it now with 5 random muds, rom smaug muds and nothing

Which means where it should find the title/exits and such it finds nothing.

anyone know how to fix this?


Last edited by XonDK on Wed Feb 11, 2009 9:01 pm; edited 1 time in total
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Tue Feb 10, 2009 8:17 pm   
 
make your own set of triggers to #TAG the data yourself
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Tue Feb 10, 2009 9:00 pm   
 
or at least list the muds so we can look at them and see if it is them or CMUD
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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Tue Feb 10, 2009 11:47 pm   
 
it seems any mud i'm right now just choosing random muds on the list, and none of them work.

edit: right now aliens vs predator.
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Wed Feb 11, 2009 12:44 am   
 
I think it may be you. It's one thing for it not to get the right lines, but for nothing to appear is odd.

Two things I can think of. One, I always like to be in edit mode when I do any configuration. If you aren't, try that out. Two, make sure the checkboxes when you do the config are all selected for what you want to capture.
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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Wed Feb 11, 2009 1:18 pm   
 
I'm not entirely sure what you are meaning, this is muds I haven't touched at all or ever played, all settings everything should be default, I hit new configuration, in a room with a south exit, it goes south but captures nothing _everything_ is at default settings for that mud
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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Wed Feb 11, 2009 1:25 pm   
 
addum: even manual config comes up blank.. even though I insert the text from the mud, it comes out 'blank' with what it finds..
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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Wed Feb 11, 2009 9:02 pm   
 
does anyone have any clue? if anything to completly reset the mapper and everything relating to it.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Wed Feb 11, 2009 9:24 pm   
 
Post some of the sample text from one of the MUDs so we can try it here. I'm not having any trouble with the auto-config on any of the MUDs that I play/test, and I haven't heard any general problems like this from anyone else, so we need the specific text to try it.
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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Wed Feb 11, 2009 9:53 pm   
 
Code:
An Alien Gathering Chamber
   Standing in the center of the alien hive, torn limbs and human organs appear
to have been strewn across the blood stained floor.  Severed body parts cling
to the wall where impregnated human victims were once held, providing food and
nourishment for newly born aliens.  Above, drops of blood seep through the
ceiling illuminating the room with light bouncing off the pond with a blood
stained color.  To humans, a place like this could only be called Hell.  To
aliens, there would be no other word more suitable than home.   

Shops - down then east
Biopods - down or down and west
Newbie Area - north then enter tunnel
Clan Teleporters - south
[ Exits: N S D ]
A bright red pool of blood is here, illuminating the room with a fiery glow.
A usenet terminal is here, connected to the Company's social newsgroup.
A mailman stands here, waiting to deliver e-mail.
A wise old alien is here, telling his tales of colonizing the galaxy.

Opponent:  / Tank:
1420(1420)hitp 98(100)move> south
Within the Hive
   A hideous strench is overcoming this area.  The stench coming from these
corpses is so horrid; insects litter and buzz around the corpses.  Multiple
unidentifiable corpses lay about this room, covered in pools of bright green
blood that is splattered across the walls and the floor.  A large d'lex spear
is on the floor; remainers of a large battle that was once fought here. 
[ Exits: N S ]

Opponent:  / Tank:
1420(1420)hitp 98(100)move>


that's what I get from the AVP mud, and it simply doesn't show anything in the mud output window, the one in the auto config window.
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Progonoi
Magician


Joined: 28 Jan 2007
Posts: 430

PostPosted: Wed Feb 11, 2009 10:39 pm   
 
Those are easily tagable, imo.

Though not so sure about the Name. Is it perhaps in another color in comparison with Desc etc? Then it's easy, you just have to do an Ansi trigger and #tag name. Perhaps you can config the colours in your Mud to that effect.

Exits line is totally tagable, but I'm not completely sure whether Map Config will read upper case letters.
Perhaps something like

Code:

#trigger {~[ Exits: (*) ~]} {#tag exits %1}


If that wouldn't work, you need to look at %lower to make #tag exits %lower(%1) or something. As a last resort, map config should also work with variable, so this should work, too: Exitdata=%replace(%lower(%1)," ","|") and #tag exits @exitdata

Anyway, I'm not really sure how much all this might help you. All the code about is untested because I haven't yet had exits lines such as yours yet. But it should work if I'm having the theory right. Haven't done much tagging to be honest.

Once Tag triggers are done you just run the map config again and then it should recognize the correct data given that all the triggers are correct.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Wed Feb 11, 2009 10:55 pm   
 
I was able to reproduce the problem in CMUD 2.37, but it looks like the problem has already been fixed in the latest 3.03 beta version with the new mapper. So you'll have to use the new beta version for this to be fixed.
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XonDK
Apprentice


Joined: 01 Dec 2006
Posts: 178

PostPosted: Fri Feb 13, 2009 1:21 pm   
 
Ahh as long as it is fixed, that's good news to me, thanks zugg.

I've tried to work with tags Progonoi and it seems to not respond with to those either but I haven't experimented that much with them, i'll fiddle and see what I come up with
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