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Torin Novice
Joined: 16 Apr 2008 Posts: 37
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Posted: Wed Feb 04, 2009 5:36 pm
Slow Walk "breaking" mid-path when using speedwalks inside path |
So here is my path:
#sl ".(outdoors)(.esu2nu)(.d2sds2e;indoors)s(.n2w3nene)(.ww)(.es2es)2ws2unws2w2u(areadone)"
I'm taking the liberty of using the () inside the path to instead of inserting a command, inserting a speedwalk. I want to combine a "slow" and "fast" walk through this path, as the actions taken during the "slow" paths are not applicable during the "fast" paths, and so I don't need to casually walk them. However, when I use these speedwalks embedded into a slow walk path, it seems to break the slow walk all together. If I use #step or #ok, it is as though the slow walk path is completely gone, it does nothing.
Any ideas?
If I walk a slow path the entire time instead of speedwalks inserted into the path, it works fine. (albeit slower)
Edit: And on a side note, #slow seems to crash CMUD a lot. |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Wed Feb 04, 2009 6:51 pm |
You "took the liberty to..." But what makes you think that would work?
Try something like this instead:
#sl ".(outdoors);.esu2nu;.d2sds2e(indoors);.s;.n2w3nene;.ww;.es2es;.2ws2unws2w2u(areadone)" |
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Torin Novice
Joined: 16 Apr 2008 Posts: 37
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Posted: Wed Feb 04, 2009 9:30 pm |
That isn't any different than this:
#sl ".(outdoors)esu2nud2sds2e(indoors)sn2w3nenewwes2es2ws2unws2w2u(areadone)"
Which gets me back to doing a slow walk through the whole path. The goal was to be able to speedwalk through parts of the path where I could, and slow walk the rest. The more I dig into it, the less likely I think it is possible. |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Wed Feb 04, 2009 9:46 pm |
No, you can't. A path doesn't specify how fast it goes. It just specifies the directions.
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