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Torin
Novice


Joined: 16 Apr 2008
Posts: 37

PostPosted: Wed Feb 04, 2009 5:36 pm   

Slow Walk "breaking" mid-path when using speedwalks inside path
 
So here is my path:

#sl ".(outdoors)(.esu2nu)(.d2sds2e;indoors)s(.n2w3nene)(.ww)(.es2es)2ws2unws2w2u(areadone)"

I'm taking the liberty of using the () inside the path to instead of inserting a command, inserting a speedwalk. I want to combine a "slow" and "fast" walk through this path, as the actions taken during the "slow" paths are not applicable during the "fast" paths, and so I don't need to casually walk them. However, when I use these speedwalks embedded into a slow walk path, it seems to break the slow walk all together. If I use #step or #ok, it is as though the slow walk path is completely gone, it does nothing.

Any ideas?

If I walk a slow path the entire time instead of speedwalks inserted into the path, it works fine. (albeit slower)

Edit: And on a side note, #slow seems to crash CMUD a lot.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Wed Feb 04, 2009 6:51 pm   
 
You "took the liberty to..." But what makes you think that would work?

Try something like this instead:
#sl ".(outdoors);.esu2nu;.d2sds2e(indoors);.s;.n2w3nene;.ww;.es2es;.2ws2unws2w2u(areadone)"
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Torin
Novice


Joined: 16 Apr 2008
Posts: 37

PostPosted: Wed Feb 04, 2009 9:30 pm   
 
That isn't any different than this:
#sl ".(outdoors)esu2nud2sds2e(indoors)sn2w3nenewwes2es2ws2unws2w2u(areadone)"

Which gets me back to doing a slow walk through the whole path. The goal was to be able to speedwalk through parts of the path where I could, and slow walk the rest. The more I dig into it, the less likely I think it is possible.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Wed Feb 04, 2009 9:46 pm   
 
No, you can't. A path doesn't specify how fast it goes. It just specifies the directions.
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