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titan911abc@hotmail.com
Newbie


Joined: 01 Feb 2009
Posts: 1

PostPosted: Sun Feb 01, 2009 4:48 am   

Auto Map Configuration
 
Hi i've just tried zmud mostly for the mapper but i can't seem to get the configuration correct i've been looking through the posts and can't seem to make sense
of the code used to manually set the mapper to work correctly, Sorry im a noob but i did try using the autoconfig it doesn't seem to work for my mud.

The tables Hall Exits are: N E (S) W
To the north and south, all along this hall stand heavy wooden doors.
Beyond these, the mounts of the mountain's greater powers stand, awaiting a
call to battle. The softer sounds of horses and the baying of wolves drifts
from the eastern reaches of this long, smooth way.
A goblin slave scampers across the floor fetching and carrying for its master.

above is a typical room Configuration including Room name Exits
and the room description also a mob is in the room, i don't know if this makes a difference, and a door is closed (S),

Im not sure if this makes a difference also but sometimes rooms come up with your status aswell followed by the prompt
but not always, not sure if this makes any difference to the settings


S:Surging>A Small Fire in the Great Hall Exits are: N E W
Here, like elsewhere a fire has been built. Even the dark things of the
mountain often prefer their food warm. Formed of sticks, bits of bone and
more unmentionable fuels this fire yields a potent odor that is sure to keep
unwanted guests away. The smoke of this foul fire lifts to the ceiling as
incense to the dark power of this place.

any help at all would be great even if its a point somewhere where i could start to understand how to configure it myself correctly thanks in advance
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Leitia
Adept


Joined: 04 May 2007
Posts: 292
Location: Boston

PostPosted: Mon Feb 02, 2009 2:10 am   
 
My sucessful experience with the mapper was to use another persons configuration from the mud I was playing. For the current mud I play, I did make a configuration, but it hung during combat and did not feel I understood it well, as my output was very regular.

What I see about your configuration is that when you get it to work you may need another trigger to stop the room name from being this in the prompt case:

"S:Surging>A Small Fire in the Great Hall"

Inside the configuration settings are many defining principles you can change. What is important in yours:

a. first line exits
b. exits follow "Exits are: "
c. exits end line
and I imagine
d. description begins line 2

Although I could not advise where to apply that information, you may just abandon the configuration in favor of triggers. Easily you can catch exits with a * Exits are: (*)$ pattern. Certain commands are provided like #TAG that make auto mapping possible.

I am sorry I can't help you, but felt to say it can be difficult, unless someone else has already worked out auto-mapping for your game. Does the game have forums? In any case, make sure the automapper knows what your prompt is with its changes.
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Progonoi
Magician


Joined: 28 Jan 2007
Posts: 430

PostPosted: Mon Feb 02, 2009 3:53 am   
 
Actually that shouldn't be hard.

The trick is to make a #tag trigger and in your case one might even be enough.

Code:


#trigger {^(*) Exits are: (*)} {#tag name;#tag exits}



I've never been in a MUD where name and exits line are actually the same so I can't say with total certainty that the above will work.
However that's the general idea.

Name part should work and the caret sign before the name makes sure that it wouldn't capture it when together with your prompt.

I'm not sure though if ZMud will pick up the exits bit, but try and get back to us in case it doesn't.

Either way, copy that code above to your ZMud's cmd line and hit enter, then go back to Map's autoconfig and let it run once more,
uncheck the desc for now. In case the trigger above is correct, it should recognize the Name and Exits parts.
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