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redeyedwhiteboi Newbie
Joined: 08 Oct 2008 Posts: 2
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Posted: Wed Oct 08, 2008 2:58 am
how do i make #slow / #step, work like... |
I want to be able to #slow 10w5n7e and everytime it takes a step i want the timer to be infinite so all i have to do is use #okay to go the NEXT direction in sequence not do the whole #step over again
do i make any sense? I've tried aliasing n e s w with {n;#pause} then using a trigger after combat/exit opens, to enter #OKAY, with no dice on steping the next direction in loop, and when i use #STEP by itself it restarts the loop at first direction i.e cant go n e , sofar futile attempts have given me n n n n n n ....
Please help thank you in advance. |
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Dyron Apprentice
Joined: 08 Apr 2004 Posts: 103 Location: USA
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Posted: Wed Oct 08, 2008 3:51 am |
Go to View|Preferences|General|Slow Walking
then click the timeout aborts walk radiobutton off. |
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redeyedwhiteboi Newbie
Joined: 08 Oct 2008 Posts: 2
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Posted: Wed Oct 08, 2008 5:06 am |
still have a problem
when i step into the room i have triggers/aliases use #PAUSE but when i type #STEP it goes back to the first direction of the loop i.e if I entered 4s2e it only goes SOUTH, i've tried using #OK before and after step with no success
Please help and thank you dyron for help on turning off the auto abort |
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Dyron Apprentice
Joined: 08 Apr 2004 Posts: 103 Location: USA
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Posted: Wed Oct 08, 2008 6:04 am |
Hrmm.. As far as I know #ok and #pause should act the same way in a slow walk. Not too sure what to tell you.
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