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Haldrik Wanderer
Joined: 03 Sep 2007 Posts: 88
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Posted: Wed Oct 08, 2008 2:48 am
Advanced Colors? Splitting a pattern into multiple colors. |
I've been thinking of ways to make my mud life more colorfull... I've been limited mostly to #color, #cw, #ansi and a limited amount of MXP.
What I've been thinking of is a way to highlight a single trigger into multiple colors.
I.e.
#trigger {Kill}
Would come out like this...
Kill
Or something of this nature.
Grass
Fire
Thanks guys!!
I was also thinking if it got terribly complicated if i could write a nice function to perhaps make it a bit easier...
Any help is greatly appreciated!! |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Wed Oct 08, 2008 4:49 am |
Well you have a couple of options...
If you already know the words you want to color, you can set up color substitutions for those words...
You can break up the pattern for the word you want to match and color each piece independently
Code: |
#trigger {(ki)(ll)} {%ansi(red)%1%ansi(white)%2} |
The third is you can make a function that colors each letter of a word differently. The %len(s), %ansi() and %char(i) should help with that.
Finally you could do a 26 triggers (one for each letter) and assign a color to each letter.
They each have various performance implications but those are the options. |
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_________________ Asati di tempari! |
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Haldrik Wanderer
Joined: 03 Sep 2007 Posts: 88
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Posted: Wed Oct 08, 2008 6:00 am |
Great!!
I'm really liking the first option. It gives me a ton of options and what... 99 variations ?:P
The third option ? A bit extreme I think... althought i suppose it might be fun to see what the world would look like.... maybe i could randomize it.
What are the differing performance implications between the first and second option? If the first takes up less memory and processing etc, i would be WAY more inclined to head that route, instead of learning to create option 2?
Thanks tech! :) |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Wed Oct 08, 2008 2:49 pm |
Option 1 should perform slightly better. and should be a little cleaner. You should be able to use a database variable to do predefine your substitutions and make it easier to maintain.
Something along the lines of the following should help.
Code: |
#TRIGGER {(%dbkeys(@ColorWords)} {#PSUB {%db(@ColorWords,%1)}} |
It may be buggy since it's off the top of my head, but should give you the general idea.
Edit by Fang: typo in a function name. |
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_________________ Asati di tempari! |
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