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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Sat Nov 22, 2008 3:10 am   

[3.01] Disabling portal bug
 
I just installed the program and ran my search to find a room to go to. I hadn't set up my portals as far as my aliases for it, but since they were already on the map, the portal list was populated. No big problem.

I tried to go to the room I was searching for and it tried to portal first (to get to the shortest speedwalk, of course). Fine. I go into Edit -> Portals to disable all portals. I tried searching for the room again, tried to run to the room, and it tried to portal me once again, even with portals disabled.

Hope this makes sense. I'll sum it up here:

Portal disabling does not disable portals.

Charneus
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intoK
Apprentice


Joined: 18 Feb 2007
Posts: 190

PostPosted: Sat Nov 22, 2008 11:41 am   
 
aye confirmed, but this checkbox refers to part of dijkstra (i do want script access to this variable btw!), not mapper table, so portal dis/enabling with portalenable() seems to work fine, albeit it got TERRIBLY slow:
Quote:
recall point found: 20910 36ms
portals disabled 5681ms
path to recall point 5696ms
path generation complete 5708ms
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