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Shompol
Beginner


Joined: 24 Aug 2008
Posts: 16
Location: NYC

PostPosted: Fri Aug 29, 2008 5:12 am   

Force mapper to move into next room
 
Hello, i need the mapper to understand that I moved next room when the move was not initiated by me:

Quote:
>e
Patio
A well-crafted white fountain is here, water pouring forth from it.
Exits: west, [up], [down].

>f
You flee head over heels.
You flee west.
The Council Chamber
Exits: north, east, [south], west.



I can easily make a trigger, but what should the trigger do to make mapper understand I moved West?
Thank you
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Fri Aug 29, 2008 5:53 am   
 
Code:
#TRIGGER {^You flee (%w)} {#MOVE %left(%1,1)}


That should do it for you.

Charneus
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Shompol
Beginner


Joined: 24 Aug 2008
Posts: 16
Location: NYC

PostPosted: Fri Aug 29, 2008 5:49 pm   thanx
 
it works
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