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Shompol Beginner
Joined: 24 Aug 2008 Posts: 16 Location: NYC
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Posted: Fri Aug 29, 2008 5:12 am
Force mapper to move into next room |
Hello, i need the mapper to understand that I moved next room when the move was not initiated by me:
Quote: |
>e
Patio
A well-crafted white fountain is here, water pouring forth from it.
Exits: west, [up], [down].
>f
You flee head over heels.
You flee west.
The Council Chamber
Exits: north, east, [south], west.
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I can easily make a trigger, but what should the trigger do to make mapper understand I moved West?
Thank you |
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charneus Wizard
Joined: 19 Jun 2005 Posts: 1876 Location: California
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Posted: Fri Aug 29, 2008 5:53 am |
Code: |
#TRIGGER {^You flee (%w)} {#MOVE %left(%1,1)} |
That should do it for you.
Charneus |
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Shompol Beginner
Joined: 24 Aug 2008 Posts: 16 Location: NYC
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Posted: Fri Aug 29, 2008 5:49 pm thanx |
it works
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