Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Eyeless
Wanderer


Joined: 02 Dec 2001
Posts: 80
Location: Canada

PostPosted: Thu Aug 21, 2008 2:00 am   

DR map
 
Anyone who plays DR, has an up-to-date map, and is willing to share, I'd be greatful. fate went pew pew and my computer died... no more scripts, no more map... no more anything.

Really just need a map...

Thanks in advance

Eyeless
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Aug 22, 2008 10:29 pm   
 
Quote:

fate went pew pew and my computer died


I sent an email already, but I'll have one up soon. Have to complete this annoying business of recovering from viral infection. One silver lining, though, I don't have near the amount of data to backup that Zugg does Very Happy so I was able to suffer through collection before lobbing a tactical nuke from Gateway at the virus.
_________________
EDIT: I didn't like my old signature
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Aug 23, 2008 9:09 pm   
 
My DR Map <-- fixed link to use correct filename (oops!)

Currently mapped areas:

Cities, Towns, and Villages
Ain Ghazal
Aesry
Arthe Dale
Boar Clan
Dirge
Fornsted
Hibarnhvidar (upper and lower)
Horse Clan (Zaldi Taipa)
Hvaral
River Clan (Ilaya Taipa)
Kaerna
Knife Clan
Langenfirth
Leth Deriel
Muspar'i
Ratha
Raven's Point
Riverhaven
Shard
Steelclaw Clan
Crossing
Therenborough
Tiger Clan
Wolf Clan

Provincial Wilderness/Road Systems (areas safe to roam in or leading to other cities)
Forfedhdar -- everything from Ilithi up to just past Boar Clan
Zoluren -- everything
Therengia -- does not include Rossman's or Throne City area
Ilithi -- everything
Qi -- does not include M'Riss, Mer'Kresh, or Hara'jaal area, parts of the Ratha roads

Estate Holder areas (excluding hunting areas)
Abandoned Castle
Clubhouses (Crossing, Riverhaven, Shard, El Bain's area, Hibarnhvidar)
Peri'el Sea Caves
Housing Areas (distinct areas only, housing found on major roadways or on city streets are kept in those areas)

Vehicles
Muspar'i Sandbarges (2)
Lake Gwenalion rentable boats (6)
Lang-Riverhaven barges (2)
Riverhaven ferries (2)
Crossing ferries (2)
island ships (Kree'la, Skirr'lolasu, Lybadel)
Ain-Ilaya ferries (1 of 2)
Ain-Forfedhdar ferries (1 of 2)
Gondola

Hunting areas (not really separate zones, just dangerous places)
Aesry Latami cliffs
Aesry Geshiger (top of latam'i cliff, where the undead are) -- partial due to lack of light
Aesry Cemetary (not been back since crows were added)
Kradhren Caverns (cave trolls on Ain)
Dirge Crematorium (madmen/ghouls)
Dirge Ossuary Caverns (lesser skeletons)
Dirge Gorbesh Fortress (scavenger trolls)
Arnshal Keep Dungeon (velvers)
Pinemast Field (stormbulls)
Pinemast Forest (forest bandits, deactivated for now)
Journalai Route (kaerna rock trolls)
Gwenalion Fens
Ratha Sewers (partial, hatchling areas only)
Dunshade Manor
Riverhaven Salt Yard
Undershard
Barana's Shipyard
Tiger Clan Cavern beneath Church
Cragstone Vale (forfedhdar DP area)
Himineldar Shel stony trail (mountain giants?)
Gear Gate shalswar
Hrendh Skogar (vile plague wraiths)
Kradhren Caverns (ain cave trolls)
The Gash (snowbeasts)
Dragon's Spine Mountains (includes fortress but not the vykathi hive)
Fallow Fields
Gilen Otso Steppes (DP area, pard/arzumos area, gryphon area)
Whistling Woods (includes ice cave)
Ratha leucros (red?)
Aesry Moss Meys
Aesry Snow Goblins (not sure if I got it all or not)
Seerah Shipwreck (sand sprite section only, and not including the quicksand area yet)
Ker'Leor (does not include death/dark spirit maze)
'Neer's Hummock
Lang-area kelpies
Riverhaven north gate goblins
Zaulfang swamp (does not include the cleric playground where shadow hounds and such appear)
Pejek Bog
Croc Marsh
Dead Elf Divide
Velaka Desert maze
Walk of Bones
Crossing Middens
Lost Crossing (very partial map)
Crossing NE Wilds
Baearholt's Farmhold
Gargoyle Monastery (partial)
Brambles
Marja Tee (Road to Arthe Dale docks)
Sorrow's Reach
Stone Clan Abandoned Mines
NTR Wilderness (very partial)
Misenseour Abbey (dunno if the layout changed, but watch out for the Rescusitants now, 500+ critter)
Silverwater Mine
Lake of Dreams/Deep Tangles
Siergelde Cliffs
Grassland Path (Tiger/Wolf/Knife Clan areas)
Leth Manor (bone wolves/zombies area only)
Leth Moss Meys
Hunting Preserve
Forest of Night
_________________
EDIT: I didn't like my old signature

Last edited by MattLofton on Sun Aug 24, 2008 5:35 pm; edited 1 time in total
Reply with quote
Progonoi
Magician


Joined: 28 Jan 2007
Posts: 430

PostPosted: Sat Aug 23, 2008 9:13 pm   
 
Your link doesn't work, Matt.


Prog
_________________
The Proud new owner of CMud.

--------------------------------
Intel Core i5-650 3,2GHz
4 DD3 RAM
GTX 460 768MB
Win 7 Home Premium 64x
--------------------------------
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net