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noddio Beginner
Joined: 17 Jul 2008 Posts: 11
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Posted: Fri Jul 18, 2008 2:41 am
Problem of triggers during 2 char is working |
i have 2 char for different servers, and i was playing at the same time
2 char and 2 totally separate. none connection to each other
first , i dunno is the #wa problem still in cmud?
if i am working with 2 char at the same time, some triggers of my first char got problem
*i convert those trigger from zmud and it was wroking fine
i am pretty sure the trigger is correct and it did passed the test
if i close 1, then no problem at all
does anyone get the same problem? |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Fri Jul 18, 2008 8:06 am |
#WAIT doesn't have any known problems in CMUD, but CMUD is truly multi-threaded now and you must be sure you understand the interactions between your sessions and triggers.
You mention you have two characters and one trigger. Is the trigger in the windows for each character? Is it in a separate package referenced by both characterss? Are you opening up 1 session for two charaters (i.e. opening the same session twice), or do you have two separate sessions open (one for each character)?
Can you post the trigger, with a description of what it's supposed to do and exactly what is not working? Please include sample text the trigger fires off of. |
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_________________ Asati di tempari! |
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noddio Beginner
Joined: 17 Jul 2008 Posts: 11
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Posted: Fri Jul 18, 2008 4:25 pm |
no. two session for 2 char. they have their own trigger.......
if i play both of them at the same time
for exmple, i connect 2 char. and the triggers of the first char start to get the problem.
like, some trigger dont work, even it is enable.
but if i close one of two char, then the left one will be working fine.
point is 2 char can not run at the same time, otherwise some triggers of each one will get the problems.
i was trying to solve the problem, but seems doesn't work. some triggers, i delete them and remake again, may work fine
some triggers even i remake, still doens't work |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Fri Jul 18, 2008 4:56 pm |
Without knowing more about the triggers or what they are supposed to be doing, it will be hard to be able to give more assistance.
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_________________ Asati di tempari! |
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noddio Beginner
Joined: 17 Jul 2008 Posts: 11
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Posted: Sat Jul 19, 2008 12:03 am |
but they was working fine in zmud or if i only play 1 char in cmud
don't they suppuse work fine if i play 2 char in cmud?
will the 2 seperate session effect to each other? |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Sat Jul 19, 2008 12:16 am |
It depends on the triggers. Remember that CMUD is a completely different product from zMUD with greater feature set and a different architecture. It tries offer as much zMUD compatibility but they are different products and, as such, can (and sometimes will) process the same code differently. Please post the trigger(s) you are having issues with and the scenario where they are not functioning properly.
And yes, depending on the triggers and how they are set up, the could affect each other. |
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_________________ Asati di tempari! |
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noddio Beginner
Joined: 17 Jul 2008 Posts: 11
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Posted: Sun Jul 20, 2008 11:16 am |
i am from taiwan
and my trigger is chinese.....
pattem should be no problem
inside of the trigger...
#t- later
#t- send1
#t- send2
#t- send3
chuango
#var jobgo jobfeng
if i play 2 char at the same time, as i said, even #t- can't work
i think the command should be fine, no problem if i only play one char, but can't play 2 char at the same time
actually not all triggera get the same problem, just 2 or 3.....others still work fine |
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