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Ceres
Wanderer


Joined: 25 May 2006
Posts: 88

PostPosted: Wed Jul 16, 2008 8:24 am   

CMUD [2.30] #ONINPUT
 
I have been absent from playing Muds for some time and am in the process of converting my old zMud scripts to CMUD. It seems that the #ONINPUT triggers now trigger on commands sent from scripts whereas with zMud they didn't.

Is there any way to prevent emulate the behaviour of zMud and prevent #ONINPUT from processing script created input?
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Ceres
Wanderer


Joined: 25 May 2006
Posts: 88

PostPosted: Wed Jul 16, 2008 8:35 am   
 
I have resolved this issue - the problem was that I had puut the #ONINPUT trigger within a Global module - moving the trigger to the main window tree has resolved the issue. I am not sure whether the behaviour still needs to be addressed if the #ONINPUT trigger exists within a Global module which cause the undesirable behaviour.
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Larkin
Wizard


Joined: 25 Mar 2003
Posts: 1113
Location: USA

PostPosted: Wed Jul 16, 2008 9:50 am   
 
#SENDRAW
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