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xekon
Apprentice


Joined: 11 Oct 2007
Posts: 154

PostPosted: Fri May 16, 2008 7:51 am   

[2.25] bug / crash when speedwalking and changes zones.
 
I have made posts in the past about this Crash, it happens when entering a Zone, and Ive been through atleast a few fresh formats. Reinstalls, Stripping down to a new session with empty package, having a completely new map... I can now say it doesnt happen when entering any zone... only when entering certain zones....

I am wondering if there might be a problem with my mapper file, I have tried the repair utility but it didnt make a difference.
I would give just about anything to have this problem fixed.... I have had the problem since I started using Cmud and from what others are saying, they are not having the problem, but I have a few friends locally that have the same problem, so either people are lieing to me on here or a good number of people using cmud simply dont use the mapper heavily like i do.

date/time : 2008-05-16, 00:45:49, 390ms
computer name : KAZ
user name : sanos <admin>
registered owner : Owner
operating system : Windows XP Service Pack 3, v.3264 build 2600
system language : English
system up time : 3 days 7 hours
program up time : 12 minutes 44 seconds
processors : 2x Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
physical memory : 1412/2046 MB (free/total)
free disk space : (C:) 55.84 GB
display mode : 1280x1024, 32 bit
process id : $71c
allocated memory : 74.78 MB
executable : cMUD.exe
exec. date/time : 2008-05-09 07:27
version : 2.25.0.0
compiled with : BCB 2006/07
madExcept version : 3.0h
contact name : xekon
contact email : none@none.com
callstack crc : $8e13e184, $98640839, $98640839
exception number : 2
exception class : EAccessViolation
exception message : Access violation at address 00DB6970 in module 'cMUD.exe'. Read of address 6E6D618C.

Main ($314):
00db6970 +00b0 cMUD.exe PrefDat 11073 +10 TCacheNode.Execute
00db2c62 +024e cMUD.exe PrefDat 9512 +41 PrefRec.InternalExecute
00db2eab +001f cMUD.exe PrefDat 9568 +2 PrefRec.Execute
00d110d9 +0151 cMUD.exe MAIN 6274 +14 TMUDForm.ExecThread
00d19c7e +04d6 cMUD.exe MAIN 9035 +95 TMUDForm.ExecTrig
00d17707 +1217 cMUD.exe MAIN 8237 +330 TMUDForm.HandleTrigger
00d15fdb +000f cMUD.exe MAIN 7733 +1 TMUDForm.UserOutNewLine
00a58a11 +0039 cMUD.exe term 8911 +3 TTerm.DoTriggerLine
00a57414 +0218 cMUD.exe term 8481 +34 HandleNewLine
00a57c08 +06e4 cMUD.exe term 8605 +104 TTerm.PutText
00a581c7 +0053 cMUD.exe term 8711 +2 TTerm.Add
00cffffd +00b1 cMUD.exe MAIN 1601 +8 TMUDForm.OutputStr
00d002d2 +00d6 cMUD.exe MAIN 1682 +25 TMUDForm.NextMUDLine
00d00785 +0019 cMUD.exe MAIN 1759 +4 TMUDForm.DoNextLine
004bb077 +02bb cMUD.exe Controls TControl.WndProc
004bf07b +04fb cMUD.exe Controls TWinControl.WndProc
004a15db +0553 cMUD.exe Forms TCustomForm.WndProc
004be7a4 +002c cMUD.exe Controls TWinControl.MainWndProc
0047c3e8 +0014 cMUD.exe Classes StdWndProc
7e4196c2 +000a USER32.dll DispatchMessageA
004a9750 +00fc cMUD.exe Forms TApplication.ProcessMessage
004a978a +000a cMUD.exe Forms TApplication.HandleMessage
004a9a7f +00b3 cMUD.exe Forms TApplication.Run
00e467ac +0088 cMUD.exe CMUD 350 +20 initialization
7c912c01 +0069 ntdll.dll RtlUnicodeStringToAnsiString
7c812c24 +00b6 kernel32.dll GetVersionExA

error details:
entering a different zone on a speedwalk
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xekon
Apprentice


Joined: 11 Oct 2007
Posts: 154

PostPosted: Fri May 16, 2008 8:36 am   
 
I realize different environments can cause different problems, if any Techs would like a copy of my map DB I can do that, if you would like me to make a video of it happening.. I can do that as well..

LET ME KNOW what you need from me to figure it out, and I will gladly do it and be happy your helping me.

Just to Clarify I can reproduce this problem every time, I just run to particular zones and it happens.

Also this very same map file has 0 problems when using it in Zmud, however Im not even certain its a problem with the map file.. but I really have no idea WHAT the problem is.


Last edited by xekon on Fri May 16, 2008 9:07 am; edited 1 time in total
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Anaristos
Sorcerer


Joined: 17 Jul 2007
Posts: 821
Location: California

PostPosted: Fri May 16, 2008 8:43 am   
 
Question: Do you have scripts written into the room properties box? If so, remove the raw script, put it an alias and replace the script with the alias. That will remove a lot of your speedwalking crashes. Better yet, donīt put anything in the room/walk script sections. Some of the map crashes you can ignore and continue (though, not a nice practice).
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xekon
Apprentice


Joined: 11 Oct 2007
Posts: 154

PostPosted: Fri May 16, 2008 9:06 am   
 
I wish that were my problem, I would be leaping for joy! hehe, no scripts in the three zone entrance rooms that I have been using to reproduce this crash as I test over and over and over.
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Anaristos
Sorcerer


Joined: 17 Jul 2007
Posts: 821
Location: California

PostPosted: Fri May 16, 2008 10:08 am   
 
I have a room like that, I just live with it in the hopes that the mapper re-write will solve the problem. Also check for weird things like the word "All" in your script boxes. And it doesn't have to be the target room that is crashing the client. The room may lie along the path to either of those 3 rooms. Unless, of course, you are saying that if you are next door and moving into one of those rooms, the client will crash. In which case it is news to me, usually the crash will be caused by a room along the generated sw from the mapper. Now, I run in fast mode so that I can't tell which room it is, maybe I'll try running in slow mode see if I can catch it.
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