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chamenas
Wizard


Joined: 26 Mar 2008
Posts: 1547

PostPosted: Tue Apr 08, 2008 12:00 pm   

Suggestion for CMapper
 
This is merely a suggestion, I realize the task of which could be overwhelming, heavy, or not practical. But I'll suggest it anyways.

A lot of Muds already have detailed maps of their areas available on line. Like... http://www.dsl-mud.org/algoron/maps2/maps/icewall/blackwood.txt

It would be neat if the code somehow look at such maps, perhaps with input and description from the user, and translate them into a CMapper format map. Also, reverse transcription from this would be easier and would go nicely along with this idea or on it's on, i.e. turning your CMapper maps into readable text maps that could be posted online.

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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Tue Apr 08, 2008 12:27 pm   
 
Since maps like this could come in practically any format, it'd be next to impossible to write something generic for them. You could write a script yourself to parse that txt file, though.

You can use keyboard creation to make maps quickly, though, they just won't include the room names until you walk through.
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chamenas
Wizard


Joined: 26 Mar 2008
Posts: 1547

PostPosted: Tue Apr 08, 2008 2:43 pm   
 
Well, the pseudo code I was thinking of would require lots of user input. Cues, if you will.

North/South = |

East/West = - or =

Other text = name

etc... some formats simply aren't as simply and would likely fail. But, like I said, it's a difficult concept. I hardly expect it, but it could be neat.
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Taz
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Joined: 28 Sep 2000
Posts: 1395
Location: United Kingdom

PostPosted: Tue Apr 08, 2008 5:58 pm   
 
The formats you posted are far from simple since I suspect that although there are multiple of those characters between rooms on the map there is only one direction command needed while on the MUD.
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Vijilante
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Joined: 18 Nov 2001
Posts: 5187

PostPosted: Tue Apr 08, 2008 8:59 pm   
 
It is not impossible but very next to. Things like this would cause problems
Code:
An Immense------------A Dark-------A Vague Trail
  Cavern--------------Cavern-------Before A Cave
They really should have only put one line worth of dashes there as was done on the rest of the map. Examining it I actually have to think about what is meant there; and that means it would be much harder to write a script capable of handling it. I would expect there are other flaws in the provided maps and any programming that proceeds through a flawed portion will generate every further room flawed.
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chamenas
Wizard


Joined: 26 Mar 2008
Posts: 1547

PostPosted: Tue Apr 08, 2008 9:25 pm   
 
Oh well, seemed like a good idea. Razz
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