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Larkin
Wizard


Joined: 25 Mar 2003
Posts: 1113
Location: USA

PostPosted: Sat Mar 29, 2008 4:32 pm   

[2.21] Mystery System class folders
 
I have no reference in my own code to a "System" folder, but I'm seeing copies of it appear in my main session package. Under the window titled "Lusternia," I get a System class folder that's completely empty. Under a module in the same package, with my character settings, I get a System class folder that contains a _TempMap class folder and no other settings.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Mar 29, 2008 5:22 pm   
 
The _TempMap folder is where the temporary triggers the mapper uses are created. By default, the trigger is the room name and sends #ok. The folders should be removed as well afterwards, so that's a bug. There were numerous problems with this when CMUD first came out, so I'm guessing they're not as dead as was thought.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sat Mar 29, 2008 5:50 pm   
 
Fang is correct that the Mapper uses the "System" folder extensively. This will remain true until the mapper is rewritten to work better with CMUD.
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Larkin
Wizard


Joined: 25 Mar 2003
Posts: 1113
Location: USA

PostPosted: Sat Mar 29, 2008 7:33 pm   
 
Thanks for the clarification. As long as it doesn't interfere with anything, I'm cool with waiting for the re-write. Very Happy
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