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Larkin Wizard
Joined: 25 Mar 2003 Posts: 1113 Location: USA
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Posted: Sat Mar 29, 2008 4:32 pm
[2.21] Mystery System class folders |
I have no reference in my own code to a "System" folder, but I'm seeing copies of it appear in my main session package. Under the window titled "Lusternia," I get a System class folder that's completely empty. Under a module in the same package, with my character settings, I get a System class folder that contains a _TempMap class folder and no other settings.
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sat Mar 29, 2008 5:22 pm |
The _TempMap folder is where the temporary triggers the mapper uses are created. By default, the trigger is the room name and sends #ok. The folders should be removed as well afterwards, so that's a bug. There were numerous problems with this when CMUD first came out, so I'm guessing they're not as dead as was thought.
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Sat Mar 29, 2008 5:50 pm |
Fang is correct that the Mapper uses the "System" folder extensively. This will remain true until the mapper is rewritten to work better with CMUD.
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Larkin Wizard
Joined: 25 Mar 2003 Posts: 1113 Location: USA
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Posted: Sat Mar 29, 2008 7:33 pm |
Thanks for the clarification. As long as it doesn't interfere with anything, I'm cool with waiting for the re-write.
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