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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Thu Mar 20, 2008 1:08 pm
[2.20] Problem with direction values |
I have my directions overridden so that it recognizes multiple types of movement as an actual movement. As an example this is what I have as the values for down:
d|down|swim d|leap d|tumble d|crash d
This works great for the most part as each of these are recognized as direction movements. The issue or bug I'm seeing is when it goes to open a door. Instead of using "open door d" it gives "open door tumble d". It choose the direction value that is the longest and sends that. This would be the %1 value in the Mapper Configuration. Could this be made consistent so that it's the same value as when it slow-walks... namely just 'd'. |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Thu Mar 20, 2008 3:59 pm |
I think this is a known issue, but like other mapper problems, won't be fixed until the rewrite. You can get around it by adding a bunch of spaces to the end of whichever you want it to use.
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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Fri Mar 21, 2008 12:45 am |
Just as long as it gets tacked to the list of items to fix with the mapper.
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