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Ralph1971 Wanderer
Joined: 01 Mar 2008 Posts: 64
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Posted: Sat Mar 01, 2008 9:46 pm
Realms of Despair ID script |
There used to be an ID script written for Realms of Despair (by Darkur, I think). Would read into a database based off of identify spell or auction channel. You could then access it via an alias (i.e. ID lifebane). Anyone have it? No sense in re-inventing the wheel if it's not necessary.
thank you |
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Ralph1971 Wanderer
Joined: 01 Mar 2008 Posts: 64
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Posted: Sun Mar 16, 2008 7:10 am |
Ok.. worked out some of it already.. a one line alias is a starting point..
#DDE RoD_db Info {%1};#SAY %dde(RoD_db,Info,Data)
now, the question is, with the following format, how can I have it show it in the "identify" format?
#noop 'RoD Database Format:
#noop ' 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23
#noop 'Type | Name | Lv | AC | -AC| d1 | d2 | HR | DR | HP | MP | STR | DEX | CON | INT | WIS | LCK | CHA | MV | Wgt | Value | Properties | Other
#noop note : need two spaces after item name in column 2}
this is the #say output -
Sword of Legend (weapon) : glow hum loyal magic metal anti-neutral anti-evil Lv=50 AC-20 DAM=14-44 HR+13 DR+13 HP+75 MP+125 STR+2 DEX+2 CON+2 LCK+2 wgt=1 $=200000 [L] good affected_ by detect_evil protect
this is the db entry in the text file
* | Sword of Legend | 50 | | -20 | 14 | 44 | 13 | 13 | 75 | 125 | 2 | 2 | 2 | | | 2 | | | 1 | 200000 | glow hum loyal magic metal anti-neutral anti-evil | [L] good affected_ by detect_evil protect
how can I put in a script/alias/trigger/etc to have it match the identify format?
Sword of Legend
It is a level 50 slashing weapon, weight 1.
Locations it can be worn: wield
Special properties: glow hum loyal magic metal
Alignments allowed: good
This weapon has a gold value of 200000.
Damage is 14 to 43 (average 28).
Affects hit roll by 13.
Affects damage roll by 13.
Affects hp by 75.
Affects mana by 125.
Affects affected_by by detect_evil protect
Affects luck by 2.
Affects dexterity by 2.
Affects strength by 2.
Affects constitution by 2.
Affects armor class by -20. |
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