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warren Newbie
Joined: 13 Mar 2008 Posts: 2
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Posted: Thu Mar 13, 2008 4:27 pm
Sourcing Sounds - Trigger #PLAY |
Using CMUD
This is what I am using:
#PLAY song.wav
Where does CMUD look for song.wav?
How can I change the source directory?
I tried
Clicking Options -> Sounds
Clicking from the left side tabs Sounds
Changing the Sounds Directory to:
c:\Program Files\CMUD\sounds\
I still cannot get the sound to play.
I tested the trigger string and it matches.
If I use #BEEP that works too.
Anyone else run into this issue and/or can assist me in getting this working?
edit:
I am keeping my sounds in c:\Program Files\CMUD\sounds\ |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Thu Mar 13, 2008 4:33 pm |
I'm sure that there is a better way *I just cannot remember it right now*
But here is an example of how I play sounds in one of my packages.
#play "C:\WINDOWS\Media\rat2.wav"
So I have a rat noise that I placed in my media folder.
No you do not have to place it in the media folder I just happened to do so here.
The point being that you need the full path if you do not know the spot Cmud wants you to place the files.
I'm sure someone else will step in and tell you what folder you should put sounds in if you don't want to put the whole path... |
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Mar 13, 2008 5:17 pm |
By default, CMUD looks for a "sounds" subdirectory within the folder that contains your MUD session package. Usually this is named for the MUD you are playing, and it depends upon where you told the installer to put your data files.
I assume you are using Windows XP because in Vista it is a very *bad* idea to store user-files in the Program Files area. But if your MUD was called "Achaea" (for example), then your session files are in "C:\Program Files\CMUD\Achaea" and it will look for sounds in that directory as well as "C:\Program Files\CMUD\Achaea\sounds".
The Sounds Directory *should* also be working, but that might be a bug, so I'll look into it. Arminas is also correct that you can always give the full path to the file. That's a good way to test if your sound file can be played. But CMUD should play anything that Windows Media Player can handle. |
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warren Newbie
Joined: 13 Mar 2008 Posts: 2
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Posted: Thu Mar 13, 2008 7:42 pm |
I placed the files in c:\windows\media directroy and it worked.
Direct path to the CMUD directory didn't work.
Changing the source directory using the Sounds Directory appears to be buggy. |
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