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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Sat Feb 16, 2008 5:22 pm   

Paths Won't Work For Me
 
Someone please explain why my paths will not work. When I open up Speedwalk paths from the Actions menu, it says to highlight path and hit enter or use one of the buttons. Well I do that and it just sends everything to the screen, not as directions, but just like it is shown in the path such as "j12e2je7n2ej4ejnjel3ej11ele". Thats exactly how it sends the entire thing to the screen. I had like 30 paths I copied from Zmud and nothing works. I even recorded new ones and it does the same damn thing. What am I doing wrong?
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sun Feb 17, 2008 1:10 am   
 
You need to add the English Directions package to your session. It should be there by default, but it would seem that something caused it not to be enabled.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Sun Feb 17, 2008 1:31 am   
 
It is already. I checked that.
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Sun Feb 17, 2008 7:39 pm   
 
First thing I would check is to be sure that the period is set and enabled in the special characters settings for Movement Char.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Sun Feb 17, 2008 9:52 pm   
 
It is. It doesn't show a period in the paths though. Even when I record it brand new it doesn't.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Feb 18, 2008 6:14 pm   
 
So what happens when you just type:

.j12e2je7n2ej4ejnjel3ej11ele

on the command line? Does it work then? If so, then check the name of the path. For example, if the above path is assigned to the name "mypath", then try typing

.mypath

on the command line to see if that works. There aren't any bugs in the speedwalk system in v2.18 that I am aware of and I use paths all the time.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Mon Feb 18, 2008 11:11 pm   
 
Okay I tried on the command line.

I entered the path:

.k4w4k2hwkw

Text sent to the MUD was:

sw
4w4k2hwkw

Again with the example previously used the result was:

ne
12e2je7n2ej4ejnjel3ej11ele

It is still not interpreting the path correctly. As soon as it hits a number it sends the entire path value at once.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Thu Feb 21, 2008 1:41 am   
 
I did a clean install and it works now when I enter from command line. However, it still won't work from the Actions menu. It still sends the whole path as soon as it hits a number.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Mon Mar 03, 2008 6:32 pm   
 
I know what happened with this. I had the map open on follow...
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri Mar 14, 2008 8:50 pm   
 
Sorry to bump this too...but is this normal behavior that you cannot use PATHS with the mapper on follow? It probably is, but I want to make sure since I have rarely ever used the mapper even while using zMUD.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Mar 14, 2008 9:39 pm   
 
No, this isn't normal behavior. I have the mapper in Follow mode all the time when I use my paths on Aardwolf. So it's probably something specific to your mapper configuration.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri Mar 14, 2008 11:25 pm   
 
Any ideas on what it could be? I would really love to start using the mapper and taking advantage of things I can do with it. I have the prompt tagged and all the lines that show up when you walk through a doorway, such as "You pass through an open door" to #nomap. However, for some reason when I enter a path with the mapper on follow it does the above reported behavior, even when I open an entirely new map with a fresh install. Also even after reconfiguring the mapper it STILL records the "You pass through an open door" as the room name sometimes...
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Mar 14, 2008 11:46 pm   
 
It's probably related to any scripts that you are using to override the default mapper behavior (such as #TAGs, etc). I don't have anything fancy like that in my map...I'm using the mapper configuration generated by the normal mapper config wizard. I do have several #NOMAP triggers, so that shouldn't be any problem.

Also, I remember some previous posts from you that mentioned you are playing on an IRE MUD with ATCP. That might also cause problems. Someone else playing on an IRE MUD would have to post some help for that and mention if they are able to speedwalk.

Unfortunately, I really can't help a lot with mapper problems on CMUD. The mapper desperately needs the rewrite later this year to better support the CMUD architecture, and a lot of stuff will be fixed then.

But maybe someone else will have some suggestions.
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