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Petrograd
Novice


Joined: 08 Dec 2005
Posts: 35
Location: Sweden

PostPosted: Tue Jan 15, 2008 9:59 pm   

Classes getting reenabled after save-load
 
Hi! I have a lot of triggers in a relog script, where I have a little more than 100 characters, with mostly one, in some cases a none, or a few, triggers each executed after relog.

This has caused the relogging script to lag (understandably). However, when I try to disable the classes in the inherited settings file, followed by saving settings and reloading them, they get reenabled. How do I get it to stick?

(Most characters have classes named after the characters' names, the other settings are so few I could live with having them on for all characters. I obviously plan to t+, t- the (inherited) classes when the character logs and quits respectively. I don't know if I'll have any problems with this yet :P)

The folders are sorted under /specific chars/AreaA/CharA etc.
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Petrograd
Novice


Joined: 08 Dec 2005
Posts: 35
Location: Sweden

PostPosted: Wed Jan 16, 2008 11:57 am   
 
Hmm, now I found where to change how to disable a class upon reconnection, this saves a lot of time.
I also moved the folders to /AreaA/CharA/ instead, and put the other stuff in a folder named General, changing the structure, enhancing the speed, it works a lot faster now.

Now I need to make folders for those chars who don't have any triggers, too, because it gets spammy as it is now :P

I wonder if you can turn off a folder, and with t+ turn on a subfolder inside it (but not the surrounding subfolders). Something to try!
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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Wed Jan 16, 2008 6:10 pm   
 
You cannot have a class/folder disabled and have a folder inside of it enabled. It simply doesn't work that way.
But you can do things like this "#T+ Folder1|Folder2" Where Folder1 is enabled and Folder2 is inside Folder1 and was disabled.
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