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emnaki Wanderer
Joined: 12 May 2007 Posts: 59
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Posted: Tue Jan 15, 2008 3:51 am
Mapper syncing advice |
Hello, this is what I would like to do. Sometimes because of fleeing and whatnot, I become out of sync with the mapper tracking. Therefore I've decided that in rooms which I often transverse I'll match the room name in a trigger and resync my mapper to that room when I walk in it. Below is the command that I am currently using in the trigger.
Code: |
#TE 4964 noclear
#QUEUE |
But it seems that it does not work very well. It does teleport to that room, but seems to screw up one or two rooms later. Has anyone any suggestings on how I could make this work? |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Tue Jan 15, 2008 4:14 am |
Use the #find command to find yourself, or create triggers so that the mapper's able to follow you properly, for example:
#trig {You flee to the (%w)} {#move %1} |
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emnaki Wanderer
Joined: 12 May 2007 Posts: 59
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Posted: Tue Jan 15, 2008 2:16 pm |
Your two suggestions are not possible unfortunately, for your first suggestion I play in on a fast paced pk mud, I can't afford to stop and even look (with #FIND) when I am escaping from someone chasing me at 100km/h. As for your second suggestion, the MUD makes you flee in a random direction that deliberately does not tell you in which direction you are fleeing in. I hope someone has other suggestions that I could try.
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TiberSeptim Beginner
Joined: 20 Jun 2006 Posts: 24
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Posted: Wed Jan 16, 2008 4:43 am |
I use the same method but I don't issue noclear nor do I use the QUEUE command.
I simply:
#TRIGGER {landmark} {#TELEPORT vnum}
It works perfectly for me. |
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