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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Mon Jan 07, 2008 11:31 pm |
That's because it sounds like you are in Safe walking mode and in Safe walking when you enable "Match Room Name" CMUD waits until it receives the room name from the MUD before confirming your step and sending the next step.
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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Mon Jan 07, 2008 11:41 pm |
I am in Safe walking mode and I understand the mechanics of how safe walking works. But understanding all that and everything you said above, it doesn't explain what I'm seeing.
To be specific here is the flow:
<- Travel command entered
-> Room Name Received
-> Room Exits Received
-> Prompt Received
From the time that I enter the travel command to the time that the prompt appears takes an extra 0.4 seconds to complete if I have "Match Room Name" completed, as compared to my disabling it and simply doing that same exact logic myself (ie triggering on the room name and looking at it to make sure it matches).
In both cases I have Safe Walking enabled and in both cases the map gets updated correctly. The difference is that if I have Cmud do the #ok for me it takes 0.4 seconds longer than when I replicate that same logic. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Mon Jan 07, 2008 11:53 pm |
Hmm, that's very odd. Using that option just creates a trigger with the room name as the pattern and #OK as the script. So I don't know why it would take any longer. I'll see if I can reproduce this on the MUD that I play.
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