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jmmq Newbie
Joined: 22 Nov 2007 Posts: 6
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Posted: Tue Dec 11, 2007 3:09 am
Confuring Mapper , Doors. |
Hi,
I want to configure the mapper to correctly map the mud. I want a trigger or something that automatic take the doors exit and make them.
Info: The doors respond to the direction name (example: door to north = open north works fine to open it)
Interior de la puerta este //RoomName
[Salidas: (este) oeste] //Exits lines the (este) means that is a closed door to the east
Estas ante dos pequenyas torretas de vigilancia, conectadas entre si por //description
un puente bajo el cual se abre la Puerta Este de la Ciudad. La Calle principal //description
queda al oeste, al sur empieza la Carretera de la Muralla, aunque esta muy //description
sucia y parece abandonada. Al este, cruzas el portalon y sales de la ciudad. //description
Hay un centinela apostado en la puerta. //mob in the room
<3171hp 1334/1826/763/2090m 1249mv> [100%] //my prompt
I automatic configure the mapper, and the directions are well defined.
I try making a trigger like #TRIGGER {(%w) is closed} {#DOOR %lastdir() %1;#NODIR} (from the help of zmud)
but it didnt work, i prefer something like when i enter the new room mapped (doing a north) and then zmud finds the (east) in the exit line automatic do the door. |
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jmmq Newbie
Joined: 22 Nov 2007 Posts: 6
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Posted: Tue Dec 11, 2007 3:52 am |
Mmm..
i make a trigger so in the exit line it makes #door north (for example)
but it makes me the door in the previous room, i think it is because the room is not yet created, what can i do? ideas? |
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Seb Wizard
Joined: 14 Aug 2004 Posts: 1269
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Posted: Fri Dec 14, 2007 12:03 pm |
Try saving the #door commands to a variable and then executing them in your prompt trigger, when the mapper will have moved you to the current room. You need to delay execution of the #door command.
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