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emnaki
Wanderer


Joined: 12 May 2007
Posts: 59

PostPosted: Thu Dec 13, 2007 6:37 am   

Disabled Classes and speed
 
I'm using one main package which I use for all my different characters for my mud. The triggers,macros.... for each character is stored in their respective class. My question is does this affect performance (mainly trigger performace)? Does CMUD iterate through all the triggers even when the classes which holds them are disabled?
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Guinn
Wizard


Joined: 03 Mar 2001
Posts: 1127
Location: London

PostPosted: Thu Dec 13, 2007 11:31 am   
 
When a class is disabled then CMUD shouldn't check what's inside so you should find things are a bit quicker the more classes are disabled
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Thu Dec 13, 2007 1:52 pm   
 
CMud actually still does some checking, it has to determine that the setting is disabled. My speed tests with the current beta show this to be very quick, but it is faster still if you can arrange your packages and sessions to minimize the triggers loaded.
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