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GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Sun Oct 14, 2007 3:31 pm   

[2.06] XML Trigger Create Problem
 
I have a trigger, that I built and edited in 2.06, I can't seem to copy the XML to create the trigger elsewhere. Can someone try this? I want to confirm something isn't wrong with my files.

Code:
<trigger name="Score" priority="190" id="19">
  <pattern>+===============================================================+</pattern>
  <value>#MODULE Variables</value>
  <notes>Test</notes>
  <trigger>
    <pattern>|%sScore sheet for the (%w) known as%s|</pattern>
    <value>//Variables/Race=%1</value>
  </trigger>
  <trigger>
    <pattern>|%s-~*  (%w) of (%w)  ~*-%s|</pattern>
    <value>//Variables/Name=%1
//Variables/City=%2</value>
  </trigger>
  <trigger>
    <pattern>|%s (%d) years, (%d) months and (%d) days %s |</pattern>
    <value>//Variables/Age=%concat(%1," yrs,")</value>
  </trigger>
  <trigger>
    <pattern>+===============================================================+</pattern>
  </trigger>
  <trigger regex="true">
    <pattern>\|\s*(\d+)/\s*(\d+) Hit\s*(\d+)/\s*(\d+) Mana\s*(\d+)/\s*(\d+) Movement\s*(\d+) Practices \|</pattern>
    <value>//Variables/HP=%1;
//Variables/MxHP=%2;
//Variables/M=%3;
//Variables/MxM=%4;
//Variables/Mv=%5;
//Variables/MxMv=%6;
//Variables/Practice=%7;

#RAISEEVENT onHealthUpdate</value>
  </trigger>
  <trigger name="|%s ~[ Str:&%d{Str}/&%d{MxStr}  Int:&%d{Int}/&%d{MxInt}  Wis:&%d">
    <pattern>|%s ~[ Str:(%d)/(%d)  Int:(%d)/(%d)  Wis:(%d)/(%d)  Dex:(%d)/(%d)  Con:(%d)/(%d) ~] %s |</pattern>
    <value>//Variables/Str=%1;
//Variables/MxStr=%2;
//Variables/Int=%3;
//Variables/MxInt=%4;
//Variables/Wis=%5;
//Variables/MxWis=%6;
//Variables/Dex=%7;
//Variables/MxDex=%8;
//Variables/Con=%9;
//Variables/MxCon=%10;</value>
  </trigger>
  <trigger regex="true">
    <pattern>\|\s+ ((\a+):\s?(\d+))? ((\a+):\s?(\d+))? ((\a+):\s?(\d+))? \s+\|</pattern>
    <value>//Variables/Class1=%2
//Variables/Class1Lvl=%3

#IF (%4 != %null) {
  //Variables/Class2=%5
  //Variables/Class2Lvl=%6
}

#IF (%7 != %null) {
  //Variables/Class2=%8
  //Variables/Class2Lvl=%9
}

#TEMP SecondRow {\|\s+ ((\a+):\s?(\d+))? ((\a+):\s?(\d+))? \s+\|} {
  //Variables/AdvCls1=%2;
  //Variables/AdvCls1Lvl=%3;

  #IF (%4 != %null) {
    //Variables/AdvCls2=%5;
    //Variables/AdvCls2Lvl=%6;
  }
} {Stats} {regex}</value>
  </trigger>
  <trigger>
    <pattern>|%s Psuedo level: (%d) %s |</pattern>
    <value>//Variables/PLvl=%1</value>
  </trigger>
  <trigger>
    <pattern>|%s Class Order: (%w) (%w) (%w) %s |</pattern>
  </trigger>
  <trigger>
    <pattern>X========= Exps:%s(%d) ========= Quest Points:%s(%d) ========X</pattern>
    <value>//Variables/XP=%1
//Variables/QPts=%2</value>
  </trigger>
  <trigger>
    <pattern>|  You are carrying%s (%d)/%s(%d) items, weight (%d.%d)/%s (%d) kg.%s|</pattern>
    <value>//Variables/Items=%1
//Variables/MxItems=%2
//Variables/Wgt=%float(%3)
//Variables/MxWgt=%4</value>
  </trigger>
  <trigger>
    <pattern>|%s Autoexit: ~*({OFF|ON})~* %s Autoloot: ~*({OFF|ON})~* %s Autosac: ~*({OFF|ON})~* %s |</pattern>
  </trigger>
  <trigger>
    <pattern>|%s Autogold: ~*({OFF|ON})~* %s Autoassist: ~*({OFF|ON})~* %s |</pattern>
  </trigger>
  <trigger>
    <pattern>|%s Wimpy Set to (%d) HitPoints.  Page Length is %d lines. %s |</pattern>
    <value>//Variables/Wimpy=%1</value>
  </trigger>
  <trigger>
    <pattern>|%s Drunk:%s(%w)   Thirsty:%s(%w)   Hungry:%s(%w)  %s |</pattern>
  </trigger>
  <trigger>
    <pattern>|%s You have assumed the Stance of the (*). %s |</pattern>
    <value>//Variables/Stance=%1</value>
  </trigger>
  <trigger>
    <pattern>|%sYou are (%w).%s|</pattern>
  </trigger>
  <trigger>
    <pattern>|%sArmor Class:%s(%n).   You are (*).%s|</pattern>
    <value>//Variables/AC=%1</value>
  </trigger>
  <trigger>
    <pattern>|%sHitroll: (%d)%sDamroll: (%d)%s|</pattern>
    <value>//Variables/HRoll=%1
//Variables/DRoll=%1</value>
  </trigger>
  <trigger>
    <pattern>|%sAlignment:%s (%n).%s You are (%w).%s|</pattern>
    <value>//Variables/Alignment=%1</value>
  </trigger>
  <trigger>
    <pattern>|%sSaving throws: &amp;%n{SavingThrow}%s|</pattern>
    <value>//Variables/SavingThrow=%1</value>
  </trigger>
  <trigger>
    <pattern>+===============================================================+</pattern>
  </trigger>
</trigger>

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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Sun Oct 14, 2007 4:13 pm   
 
I found the problem...

<trigger name="|%s ~[ Str:&%d{Str}/&%d{MxStr} Int:&%d{Int}/&%d{MxInt} Wis:&%d">

For whatever reason if you use & in the name property then the xml save fails.
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Sun Oct 14, 2007 7:08 pm   
 
Doh! Thanks for the sharp eye.

Hmm, it was fine before. What's odd is that occured while I was updating the trigger. The pattern doesn't even have the '&' in it any more.

I'll fix that now.
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Seb
Wizard


Joined: 14 Aug 2004
Posts: 1269

PostPosted: Sun Oct 14, 2007 8:26 pm   
 
I thought I'd check if patterns containing & can be saved, copied and pasted OK, and they can...
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Oct 15, 2007 11:06 pm   
 
Looks like the & within the XML "name" attribute isn't being converted to a proper XML & amp ; entity. The Pattern tag field works, but not the Name attribute in the Trigger tag. This probably causes problems anywhere else that the & character is used in a name (or button caption, etc).
Added to bug list.
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